Area Control / Area Influence

Doge

Three or four players try to gain the most influence by building palazzos in Venice. Influence is placed face-down into city sections. When all is placed, they are revealed in a predetermined order. Having the most influence in a section allows a player to build the most houses and also give control over the adviser for that section. The adviser can be placed somewhere else in the city and adds influence in a later vote. Houses can be traded for Palazzos, and the player with a Palazzo in every section wins the game.

Part of the Goldsieber large box series

Chelsea

The London Borough of Chelsea is famous for its expensive houses and top of the range cars, and is home to many rich people. The children of six of these Chelsea residents have reached adulthood and are looking to find partners and set up homes of their own. In order to help their children, their parents start buying houses, vans and cars. However, their children have strong colour preferences, and also like their houses and vehicles to be colour-coordinated.

Each of the three to six players takes the role of one family, and aims to be the first to set up all their children for their adult life. This will involve repainting houses, repainting garages, buying and exchanging vans and cars, until your children are happily installed in their new homes.

Chelsea is a simple, yet thought provoking game, which teaches children to plan a strategy and follow it through in order to succeed. Because it only has a small amount of luck, children are rewarded for good play, and thus encouraged to think about what they are doing. But most importantly, because Chelsea is a game which teaches, rather than a teaching aid disguised as a game, children will enjoy it, and play it again and again.

[Note] The emphasis on children as the target audience for this game does it a serious a dis-service & kills its appeal to a gamer. This is a fine light filler & suitable for adults to enjoy.[/Note]

Charon Inc.

In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet’s resources and colonize Charon, the largest moon of the dwarf planet Pluto.

You will stake claims to the various mining regions of Charon, acquire resources for building facilities, use special actions (fair and unfair) to gain advantages over other CEOs, and build your empire to achieve victory in this fast-paced game of planetary domination!

New Science

Players control one of the great scientists during the 17th century Scientific Revolution in Europe. Use your limited time and energy to make discoveries, test hypotheses, publish papers, correspond with other famous scientists, hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech trees in the key sciences of the age: Astronomy, Mathematics, Physics, Biology and Chemistry. The scientist who accumulates the most prestige will be appointed the first President of the Royal Society.

Régents

In 1286, Alexander III, King of Scotland, died of a fall from a horse. None of his children who survived him, the Scottish lords declared his little daughter Margaret, then aged 4, Queen of Scots. But because of his age too young, the Lords put up a regency, the Guardians of Scotland for the administration of the kingdom until Margaret was old enough to reign.

Gathered in a meeting in Edinburgh Castle, with the referee King Edward 1st of England, the major Scottish clans will have to use their influence to get the honorary title of Regent, also known as "Guardian of the kingdom."

REGENTS is a placement game / majority where he must win the points of influence in areas key to the kingdom (political, military, religious, financial and trade). The dot gain sensitivity is based on a threshold to cross in order to progress making the game very tight. In addition to playing cards "ACTION" and a charge to make the ambience of the conspiracy.