Area Control / Area Influence

Ideology: The War of Ideas

From Pyramid's Industry News, October 10, 2003:

Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth.

Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country.

The goal is to posses a Global Influence of 12 or more.

Components:
12" × 24" color world paper map (used as reference mostly.Deleted from the second edition)
5 Ideology cards
43 Region cards
225 Influence cards
85 Advancement cards
125+ counters

Shogun

Shogun is based on the Wallenstein (first edition) game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.

The game is an international edition with language-independent components and five language-dependent rule booklets.

Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!

Re-implements:

Wallenstein (first edition)

Ys

In remote times, King Gradlon had the magnificent city of Ys erected for his daughter Dahut. Gargantuan sea-walls protected the city from the violent waves. Dahut decided to make Ys the most powerful place in Brittany; thus, she dispatched dragons to seize merchant ships loaded with jewels which sailed on the open sea…

Each turn, ships filled with gems land in the city's ports. The players, embodying merchant-princes of Ys, set their team to work, two at a time, in the 4 neighborhoods of the city; deciding which area of each neighborhood to focus on. Controlling the port to claim special black jewels, the commercial area to gain a financial advantage or the palace to influence characters of influence. However it is the player who dominates the neighborhood as a whole who has the first choice of the precious stones carried in the hold of the ship docked there. Don't overlook the gem market as other players may send their brokers to influence the value of the different types of jewels, making your collection less valuable.

Each player has a team of 11 brokers of varying skill levels. These brokers are placed on the players turn, one face up and one face down. Bluff your opponents on where your intentions lie, misdirection is the key to victory.

At the end of the game, the winner is the player who has accumulated the most gold (represented by victory points).

Mecanisburg

Mecanisburgo is a Sci-Fi 2-6 player themed game that lasts 120-150 min. It's set in an alternate present in which all the predictions of classic sci-fi (Asimov, Conan Doyle, Clarke, etc) have turned true. Mecanisburgo is the megalopolis capital of the world, where the struggles of the biggest corporations take place. Players control these different corporations, each with different special abilities.

The game lasts 4 turns and whoever has more victory points is declared winner, unless a sudden victory has happened before. This can happen because of fulfilling alternate victory conditions that change from one game to another, or satisfying some character's victory conditions. A third path to victory is for the last corporation (in VP) to become a global threat that must be stopped by the rest of the players.