Area Control / Area Influence

Mexica

Mexica plots the development of the city of Tenochtitlan on an island in lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals.

Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately.

Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size.

In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points.

Only districts are scored in the first scoring round.

In the second scoring round at the end of the game, all land areas are scored, not just districts.

The player with the most points wins.

Mexica is the third game in the Mask Trilogy.

Metropolys

Talented Urban planners and architects rival each other to construct luxury, elegant buildings of glass and steel, defying the laws of balance. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands!

The players are urban planners in quest of prestige. Over the course of the game, players will try to construct their buildings in the best locations. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner.

Each turn a player will pick a space on the board and place one of their buildings (bidding markers) into the space, with the bidding number shown. Each following player can then either pass or raise the bid by placing a higher numbered building into an adjacent space. The eventual winner of the bid flips his building number side down and all losing bids are returned to players. A new round commences.

Spaces on the board are differentiated by Metro spaces, which are worth points and reward the player with the most at game end; archaeological sites, which are worth minus points and penalize the player who most recently built on one; and fashionable locations, which are just worth extra points. In addition, each player has up to two hidden agendas that they are secretly trying to achieve, such as trying to surround water fountains or occupy both sides of bridges.

Las Vegas

Developer Stefan Brück at alea describes Las Vegas as "an easy, dice-rolling, fun-and-luck game with a lot of interaction and 'schadenfreude'". Who doesn't love schadenfreude? (Well, other than those being schadened, I suppose...)

In more detail, Las Vegas includes six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable.

Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked "1". You must place at least one die per turn, although you may place more. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino.

Las Vegas rates a 1 out of 10 on alea's difficulty scale.

Kingdom Builder

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.

Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.

By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.

Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!

Imperial

Europe is in the age of imperialism. Internationally operating financial investors aim for the highest political influence in Europe. Great Britain, German Reich, Russian Empire, Austria-Hungary, Kingdom of Italy, and Republic of France are each controlled by different investors. The six imperial nations build factories, troops and fleets to expand their power in Europe. They collect taxes from occupied regions to pay interests to their investors. As financial control over the imperial nations changes, there are always new strategic alliances and conflicts emerging between them.

The players represent internationally operating investors who stay in the background. There are always six imperial nations acting in the game, no matter how many investors take part. Only the investor who gets the best return on his investments, who controls the most powerful imperial nations, and who shows the best diplomatic skill, may win the game!

Imperial is a challenging strategy game without any luck of cards or dice. Players take over the role of internationally operating financial investors and control European diplomacy in imperial times.