Area Control / Area Influence

Dune (2019 Edition)

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.

Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.

In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.

Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!

—description from the publisher

LANDER

Lander is coming to Kickstarter March 3, 2020 but why wait until then to try it? We've sent demo copies to over 130 cafes and FLGS around the world so you can go into your 'local' shop and #PlayBeforeYouPledge. You can see a list/map of all our PBYP partners here: https://www.landerthegame.com/play-before-you-pledge.

Lander is a 2-4 player, space-themed strategy game that emphasises area control (resource collection), tableau building (crew development) and set collection (missions). You and your friends will assume the roles of corporations, competing to prepare Kaimas-2 (the first planet outside of our solar system capable of supporting human life) for a large-scale colonization effort. The corporation that contributes the most will become the market leader going forward!

The game includes three distinct game styles with the following victory conditions:
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Basic Simulation – the first player to reach 7 Mission Stars wins.
Early Arrival – the last year is triggered when a player reaches 10 Mission Stars. The player with the most stars at the end of that year wins.
Planned Arrival – the player with the most Mission Stars after 5 years wins.

To earn Mission Stars, you must expand your resource base and develop your crew with specific combinations of traits and classes. Unlike many euro style games where players focus on their own playing area and can only affect each other indirectly, Lander enables players to directly impact each other's strategies through various game mechanics, such as take that and variable player powers.

At it's core, Lander is a game of options. On any given turn, you'll have many potential directions to go in, which gives you a lot of flexibility in how you plan your strategy. It also enables you to pivot when something unanticipated happens (e.g. acid rain reduces the colony's food production, a rival corporation relocates one of your structures, the mission you were working towards gets completed just before you can grab it!). This means that no matter how bleak things may seem, there's almost always a way back in!

Unique leadership abilities and action cards can be used to pull back your opponents or further your own interests, while event cards will force you to make difficult choices that can impact yourself or the entire colony. Lander is like life. You will experience highs and lows and be faced with a series of challenges that will force you to solve problems and pivot your strategy. It's not meant to be easy (think Matt Damon in the Martian). You are self-interested corporations, struggling to survive on a foreign planet - don't be surprised if the planetary conditions change or your colleagues put something toxic in your soup.

While some orders in the game are commonly used across game styles and player counts, others are more situational. For example, negotiation provides a novel framework for trading resources and cards between corporations with the use of a timer and collateral. Typically, a 2-player game won't see any negotiation, but it can become very common in a 3 or 4-player game, especially if one player starts to pull away. Observations are often used sparingly in the first couple years, but can become quite strategic in later years, as you study your opponents' actions and try to time your moves just right.

Lander is a game that often requires a few plays for you to really start appreciating its depth. As you get familiar with the mechanics and cards, you'll start to see there is a game within a game, whereby the study of your opponents' actions is crucial for developing your own strategy. Similar to poker, players can study their opponents' hands, crew and orders to predict what they might be trying do. The interplay between reading your opponents, using your observations, bluffing and playing your action cards becomes the game within the game. Knowing how and when to employ these different tactics is of course, up to you to master...

Your story begins here!

—description from the publisher

Imhotep: The Duel

The competition of the builders continues in Imhotep: The Duel!

In this game, players take on the roles of Nefertiti and Akhenaten, one of Egypt's most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. While this is happening, each player builds their own four monuments in order to gain as many fame points as possible.

Songbirds

User summary
ことりファイト! (Birdie Fight) is card game about birds trying to achieve dominance in the forest. Each bird is a different colour in the game.

Players are forest spirits, trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red, blue, green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.

When the grid is full of cards, the rows and columns are checked. The colour with the highest total in a line takes the nut token for that bird. Colours with tied totals are ignored, so a low value card can win the nut token for that bird.

When the nuts are totalled up for the birds, the players reveal their final hand card. That card is the bird they favoured (so more than one player might be helping the same bird), and for each player, the number on the card is added to the nut total to identify who has the dominant bird.

Since the players choose which bird they favour by leaving it as their final hand card, they can delay this choice until they see how the game is panning out.

The game rules come in Japanese and English, the game itself being language free. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.

Mapmaker: The Gerrymandering Game

You are a mapmaker, which means you make maps… and determine who wins elections.

You belong to a political party: Red Elephants, Blue Donkeys, Yellow Porcupines, or Green Leaves. Your only job? Make sure your party wins the next election. You get to redraw the districts. But so do the other mapmakers.

Everyone starts with the same number of voters, spread across counties. Players each place four district borders per turn. When a district gets closed off, whoever has the most voters inside claims it. At the end of the game, the entire board will be sectioned into districts. The party with the most districts wins. If there’s a tie, the party with the most swing counties wins.

You must scramble to draw the best lines first. Can you crack and pack voters? Can you scheme and strategize? Can you create unfair, lopsided, strangely shaped districts that will guarantee your party’s victory? Mapmaker: The Gerrymandering Game is fast to learn and fast to play. It’s full of surprises, maneuvers, and outmaneuvers. It’s a hands-on way to try out gerrymandering yourself.

-description from designer