Animals

Dust in the Wings

After a long hike through the woods, you finally find the perfect place to set up your camera — a lush meadow. A green sea of grass rolls gently in the wind, spotted with flowers opening up to morning dew and gentle sunlight, and flocks of butterflies hovering above in a slow, deliberate dance. Light flickers in the golden dust, as you take the first look through your lens and get ready to capture the most beautiful of sights in your photo!

Dust in the Wings is a family game of perception, planning, and picturing the beauty of nature. Built on the wisdom of Mancala — a beloved game known for thousands of years — Dust in the Wings creates an experience that is light on rules, engaging in its gameplay, and wondrous to the eye!

At the beginning of the game, Butterflies are placed on each flower in the Meadow, a 5×5 grid on the main game board. During each turn, a player attempts to fulfill the requirements of various objectives in order to score victory points.

The board is manipulated Mancala style. The active player will choose a single Meadow space and pick up all Butterflies from that space. One by one, these Butterflies are dispersed. The first Butterfly is placed onto any one Meadow space adjacent to the space which the Butterflies were picked up from. The next Butterfly is placed onto any one Meadow space adjacent to that space, and so on.

The goal is to place the last Butterfly onto a Meadow space so that the space fulfills the requirement of a Gathering objective or Composition objective.

A Gathering objective is fulfilled by gathering a precise number and types of Butterflies onto a single space in the Meadow.

A Composition objective is fulfilled by having a group of spaces that collectively contain a number of Butterflies indicated on the cards. The group of spaces must also match a distinct shape and size depicted on the card.

Even if you managed to fulfill the requirements of multiple cards, only one card may be scored each turn.

At the end of the game, a player's score is calculated. Each Composition card is worth a number of points as indicated on the card. The values of various Scoring markers, which were collected when completing Gathering objectives, are also added to the final tally.

The player with the most points is the winner!

—description from the publisher

ICECOOL2

ICECOOL2 is both a standalone game and an expansion for ICECOOL. If played on its own, ICECOOL2 differs from the original game thanks to:

Tasks on 1-point cards
Fish-moving power on 2-point cards
Optional tournament scoring

If you combine both ICECOOL sets, you get:

Multiple new layouts
New game mode called "The Race"
Games playable for up to eight players
Chance to create your own new layouts

Concept Kids: Animals

Concept Kids Animals is a cooperative version of the game Concept, adapted for children who don’t yet know how to read.

In turn, the children attempt to make the others guess an animal by playing pawns on the illustrated icons on the game board. Through this, the child indicates a feature of the animal to be guessed. Draw 12 cards and attempt to find as many animals as possible in order to get the most points together!

Concept Kids Animals offers 110 animals to be guessed, divided into two difficulty levels. Beautifully illustrated by Éric Azagury, this communication game for children will allow them to discover the world of animals in a fun and innovative way.

Songbirds

User summary
ことりファイト! (Birdie Fight) is card game about birds trying to achieve dominance in the forest. Each bird is a different colour in the game.

Players are forest spirits, trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red, blue, green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.

When the grid is full of cards, the rows and columns are checked. The colour with the highest total in a line takes the nut token for that bird. Colours with tied totals are ignored, so a low value card can win the nut token for that bird.

When the nuts are totalled up for the birds, the players reveal their final hand card. That card is the bird they favoured (so more than one player might be helping the same bird), and for each player, the number on the card is added to the nut total to identify who has the dominant bird.

Since the players choose which bird they favour by leaving it as their final hand card, they can delay this choice until they see how the game is panning out.

The game rules come in Japanese and English, the game itself being language free. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.

Scare It!

What are all those animals scared of? Well, it’s really simple: the mouse is scared of the cat, the cat is scared of the dog, the dog is scared of the elephant. And what is the giant elephant scared of? The tiny mouse, of course!

Scare It! is a simple, fast-playing family game of scaring animals off the table. At the start of the game, you receive two secret objective cards: one with an animal type, and one with a color. On your turn, you choose an animal to be scared off, and an animal to do the scaring. When a number of animals have run away in panic, everyone reveals their secret animal and color cards, then scores points for what's left on the table.