Animals

Happy Little Dinosaurs

Lately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game, you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game!

In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.

You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards, you will be out of the game. Point cards feature weapons, trinkets, and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.

Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Excape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.

Sheepy Time

You are one of the Dream Sheep, the sheep that people count in order to drift off to Dreamland! Each time you jump the fence, you help your person fall asleep easier — but the Nightmares that haunt these dreams threaten a rude awakening...

On a turn in Sheepy Time, you play one of two cards in your hand to move around the circle, potentially activating neat effects, while jumping the fence each time you complete a lap to put yourself in position to earn more points. When refilling your hand, however, if you draw a Nightmare card, you have to activate the Nightmare — and if it crosses your path, your human may be scared awake, which means you'll earn no points this round. How far do you dare push your Zzzs to prove you're the dreamiest sheep of all!

—description from the publisher

Here, Kitty, Kitty!

In the crazy cat-collecting game Here, Kitty, Kitty!, your neighborhood has a cat problem, the problem being that the cats don't all belong to YOU! Unfortunately you can't just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat-collecting!

In the game, each player chooses a Property board, which contains three zones: the Yard, the Porch, and the House. At the end of the game, cats in the House are worth 5 points each, cats on the Porch are worth 3 points each, and cats in your Yard are worth 0 points. However, having cats in your Yard does have advantages for special scoring conditions, such as having the most cats of a single color or the most cats overall. All 40 cat miniatures are placed in the center of the table, and represent the Neighborhood. Each player is dealt 2 or 3 cards, depending on the number of players in the game.

On each player's turn, they perform two Actions: moving a cat, playing a card, or discarding cards. Cats can be moved 1 space for 1 Action, by picking up the cat and putting it in the next zone of the property. For example, a cat can be moved from the Neighborhood to the Yard for 1 Action, or from the Yard to the Porch or from the Porch to the Yard (and vice versa). Playing cards may allow a player to move multiple cats at once, to move cats multiple spaces, to steal cats from opponents, or to make opponents give up cats. A player may also choose to discard 1, 2, or 3 cards as an Action. Once both Actions have been taken, the player draws back up to a full hand, and play passes to the person to the left. If an Instant card (red border) is drawn, it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved.

The final round is triggered when a player draws the last card from the draw pile. From that point every player, including the player who drew the last card, has one final turn to maximize their score. Then, the cats are counted and a winner is lauded for their purr-procurement proficiency.

Dragon Parks

Dragons are back into our world, and they are in vogue! As the proud owner of group of islands where dragons nest, you’ll have to manage both the tourists’ expectations and the dragons’ appetite…

Dragon Parks is a drafting game which makes use of transparent cards. Select a new card each turn to put on one of your three islands, adding or covering dragons in this park as you do. Some dragons hate to be covered by others and will snap back at you, and if you manage to hatch an egg by covering it, it will attract new visitors!

After 3 turns, the season ends. You will then score visitors depending of the number of different dragons visible on each island, with a bonus for the dragon type in vogue this season, and extra visitors if you attract the Legendary Dragon to your parks… But beware, if you have fewer sheep available than you have dragons, you will lose visitors equal to the difference!

The game ends after 3 seasons, and the player with the most visitors at the end wins!

-description from publisher

Kombo Klash

As another sun sets and the pale moon rises over the ancient proving grounds, the bravest and wiliest creatures gather for the Klash — the ultimate test of wits and ability!

Kombo Klash is a tactical tile-laying and combo-scoring game for 2-4 players. Can you master each creature's unique ability and form the craziest Kombos needed to win the game? Use the raven to summon extra tiles into your hand, score bonuses by adding wolves to the Klash, or kick other animals across the board with the kangaroo! Manipulate tiles by playing alligators and vultures, steal them back into your hand by playing hypnotic snakes, and smash through tiles by using gorillas...and don't forget the chameleons, who can do anything and everything!

The goal of Kombo Klash is to score as many points as possible by the end of the game, which occurs at the end of a round in which one or more players reaches or exceeds the predetermined target score. The player with the most points at the end of that round wins.