Ancient

Antike Duellum

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators).

Examples of modified rules from Antike:

Modular layout - when a player founds a city, he chooses whether it produces Iron, Marble, or Gold
Over 20 event cards, which provide more variety in the game
Town walls for individual protection of cities
Each "Know-How" costs a different amount - for example, inventing the market is more expensive than inventing the wheel
A new Know-How for trading goods with the bank
Higher costs for legions and galleys - they are first recruited from the bank to the personal supply (paying gold)
Easier rules for conquering cities with no movement of units

End of the Triumvirate

Players take on the role of one of three leaders in ancient Rome: Caesar, Pompeius, or Crassus. Each is seeking to dominate the others by various means. You could try a military victory by creating a massive land block... or perhaps a political victory by being elected as Consul twice... or perhaps you can win by sheer skill by raising your talents... Either way, a maximum of three players can participate in this sophomore release by Lookout games.

The turn play consist of 3 phases:
1: Supply phase - Each province supply gold or legion (based on the type of province)
2: Move Phase - The player move his Character to collect gold and move his Legions through out his province or invade province of his opponents
3: Action phase - can be used to do number of actions such as Persuade citizens, produce weapons or increase military or political competence.
The player turn end by moving the calendar stone one step down the track.

The game can be won by three different ways and ends immediately if one of the conditions is achieved:
Political victory: The player collects 6 citizens in his forum
Military Victory: The player conquers his 9th Province
Competence Victory: A player reaches VII on both Competence

Yedo

Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary.

In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly by completing missions. To do so, players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions.

There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices, for in Yedo, eternal glory and painful disgrace are two sides of the same coin...

Saqqara

Game description from the publisher:

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.

Concordia

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!

Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:

They allow a player to choose actions during the game.
They are worth victory points (VPs) at the end of the game.

Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game.