Americana

Deadwood

Game description from the publisher:

Scofflaws are brawling in the streets of Deadwood. The railroad is being built, and to you and the other gangs in the badlands of South Dakota, this means one thing: cold, hard cash. As a cowboy on the wrong side of the law you know just how to take control of this shanty-town: threaten, fight, and kill off your rivals.

Deadwood is a wild-and-wooly board game with a quick and deadly twist on classic worker placement games. Your gang consists of three different classes of cowboys with different strengths: greenhorns, gunslingers, and trail bosses. Cowboys ride into town to gain control of (annex) buildings and fight other gangs' cowboys in shootouts.

At the beginning of the game, the town of Deadwood consists of the Town Hall, the Church, the Sheriff's Office, the Saloon, and four other randomly drawn buildings. Additional buildings are constructed whenever a cowboy annexes the Town Hall. Each building has at least one unique ability that is used immediately, with some buildings offering more long-term advantages.

A cowboy accesses these advantages by controlling the building. To gain control a player simply places one of his gang on a building tile, "annexing" it. Other gang leaders can try to gain control of your buildings through shootouts. The player that instigates the shootout receives a Wanted Poster token; the more cowboys you try to kill off, the more Wanted Poster tokens you collect, and the higher the fine you must pay at the end of the game.

Deadwood can end one of three ways: the Train Station is placed on the board once the railroad is built and completed, there are no more Wanted Poster tokens in the Crime Pool, or any player has no more cowboys alive. The player with the most cash at the end of the game is the winner!

Anasazi

The four Anasazi tribes lived in the middle-west of America and mainly built their settlements into the walls of canyons. It is still not known why they suddenly left them in the 13th century.
Only later on were the settlements and treasuries discovered by expeditions because most of them were hidden and difficult to find.
The players take part in various expeditions and try to discover the treasuries and settlements of the Anasazi.

Lewis & Clark

On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.

Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance.

Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly the historical background.

Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.

Lost Valley: The Yukon Goldrush 1896

"Gold, Gold, Gold – A Ton of Gold" – this was the Seattle headline heard 'round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life, a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold rush hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to have it all.

Lost Valley is a game about the Klondike stampede that rushed North and about the grueling journey that these would-be prospectors undertook, traversing Steep Mountain passes with heavy loads through severe weather and with ever-dwindling resources.

During the course of the game, players must explore an ever-expanding lost valley in hopes of discovering a gold vein in a mountain, a virgin forest to provide timber, or a fishing spot along the river to provide food. The map will be different each time you play, so you never know what lurks around the corner. As you set out from the outfitters with everything you own strapped to your back, you must balance carefully the resources that you need. Of course you will need tools, dynamite and timber to extract mountain gold, but you'll need to make sure you have room for food, rifles and fishing poles to help you survive in the wilderness.

In addition to expanding the player count to 2-6 (from 3-4) and shortening the playing time, the second edition of Lost Valley rebalances the gold nugget distribution; provides a third path to victory; and (thanks to the included expansion modules) allows players to build canals, learn new abilities, and stake claims on fish traps, gold mines and mills.

Join the Stampede

Oregon

Taken from Boardgame News:

Oregon is a family/strategy game with a colonization-theme and a card-driven placement mechanism. The aim of the game is to position farmers and point-giving buildings in the best possible locations on the board.

The year is 1846. Gunslingers, lawmen, pioneers and whole families left their homes in the east and midwest to try their luck in the West. They loaded their covered wagons with all they could and headed west across steppes, deserts, and mountains. Many chose to settle in Oregon, where the farming and hunting was plentiful and they could stake out a bit of land for themselves.The players have already reached Oregon and gaze upon the rich farmland below and the potential gold and coal reserves of the mountains. They build ports on the lakes and rivers, churches, warehouses, post offices, and train stations on the plains. And, of course, they must farm the rich land to grow the food necessary for the area to grow and thrive. To win, a player must choose the right times to farm and the right times to build, for planning is necessary, even here in the untamed wilderness of Oregon!Oregon - the way the west was won ...