Abstract

Kuzushi Seasons

Based on iconic seasonal flowers found in Japan, Kuzushi Seasons pits 2, 3 or 4 players against each other in a unique game of positional influence and control. Simple rules lead to beautiful complexities in this abstract area control tile placement card game. It's smart, fun, approachable and addictive.

Card placement and area control is all resolved orthogonally to other cards. So up, down, left and right only. Players try to control more of the board through influence from the base cards they play on each turn. Then they check up, down, left and right of the base they place to see what player (if any) has a majority of base cards around it. If no one has more bases than anyone else around it, that square is uncontrolled, and any flag there is returned to its owner, which they can again either as a base or a flag as required.

This makes for a dynamic board that gets built out into a square as play continues (6x6 for 2 players, 7x7 for 3 players, or 8x8 for 4 players). Once the boundaries are established, play continues until all the board is filled. The winner is the player who has the most cards of their color on the board. If there's a tie, the player with the largest "island" of their color cards touching is the winner.

—description of the publisher

Ancestree

Description from the publisher:

In the tile-laying game Ancestree, players get to build their personal family trees! During each of three rounds, every player begins with a hand of six ancestor tiles. They choose one and pass the remaining tiles to the next player. The chosen ancestor is then added to the family tree, connected by leaves or hearts. Once five ancestor tiles have been added to the tree, the round ends. Players compare their family tree to those of their neighbors and gain points for the longest connected generations and for coin icons in their tree.

After three rounds, players gain bonus points for all the marriages they have created. The player with the highest score wins!

Tatsu

Tatsu is a two-player game in which players control three different types of dragon pieces. By rolling two six-sided dice to decide movement and either combining or splitting the values, the pieces travel round the inside circle of the board, only swapping to the outer circle when landing on the same space as another piece, which will affect the piece in the following ways:

Vine dragons (green) entangle a player’s dragon.
Water dragons (blue) expel a player’s dragon off the board, back to their holding tray.
Fire dragons (red) destroy a player’s dragon, removing it entirely from play.

Victory is gained when a player manages to destroy all of one type of the opposition's dragons or knocks all the opposition’s dragons off the board so that none remain in play.

The Story
Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle’s end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend.

Azul: Stained Glass of Sintra

Created by Michael Kiesling, Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability!

Players can expect to discover new unique art and components in Azul: Stained Glass of Sintra, including translucent window pane pieces, a tower to hold discarded glass panes, and double-sided player boards and window pane panels, in addition to many other beautiful components!

—description from the publisher

Reef

In the game Reef, players take on the role of the reef itself, alternating turns in which they carefully select the colors and patterns in which to grow and expand — the more beautiful the reef, the more points they score!

Reef is suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow, a game of Reef should take only 30-45 minutes.