Abstract Strategy

Duke: Robert E. Howard Expansion

This expansion to the The Duke core game, adds a little literary flair, while still maintaining the the major goal of the game, which is to capture the opponent's Duke tile. It introduces four characters taken from the Robert E. Howard literary universe.

1. Conan the Barbarian
2. Kull the Conqueror
3. Dark Agnes de Chastillon
4. Soloman Kane

This expansion does make some modifications to the starting tile set, as well as providing two possible playing options for the expansion set.

When using The Duke: Robert E. Howard Expansion you replace the following tiles in the core game:

Conan = Champion
Kull = Wizard
Agnes = Ranger
Solomon Kane = Priest

The rulebook for this expansion provides two ways to incorporate these tiles into the game.

1. Utilizing a draft selection process between both players.

2. Allowing players to choose whether to accept the expansion tile in place of the corresponding core game tile when it is drawn from the bag.

Duke: Arthurian Legends Expansion Pack

This expansion to the The Duke core game, adds the atmosphere of the Arthurian mythology, while still maintaining the the major goal of the game, which is to capture the opponent's Duke tile. However, with this expansion the actual Duke tiles are replaced by the opposing characters of Arthur and Mordred. It introduces seven mythical figures taken from the Arthurian legends and stories, as well as a new terrain tile.

1. Arthur
2. Merlin
3. Lancelot
4. Guinevere
5. Perceval
6. Morgana
7. Mordred
8. Camelot/Fort

This expansion does make some modifications to the starting tile set, including the creation of asymmetrical opposing forces. It also provides one alternate playing scenario for the game using the expansion tiles.

When using The Duke: Arthurian Legends Expansion you replace the following tiles in the core game:

Arthur = Light Stained Duke
Merlin = Light Stained Wizard
Lancelot = Light Stained Champion
Guinevere = Light Stained Duchess
Perceval = Light Stained Assassin
Morgana = Dark Stained Duke
Mordred = Dark Stained Duchess

The rulebook for this expansion provides one alternate playing scenario to incorporate these tiles and the Camelot tile into the game. This alternate playing scenario gives the player special advantages whenever their Arthurian tiles are moved into or out of Camelot while its on the board.

Duke: Customization Expansion Pack

This expansion to the The Duke core game adds a little personalization. It introduces a new tiles for each side based on the designs of the person creating them.

Includes:
2 x Blank Light Stained Tile
2 x Blank Dark Stained Tile
2 x Sticker Sheets with Movement/Ability Icons

From the Packaging:
Build your own Troop Tiles and conquer new lands for The Duke!

Customization tiles allow players to create their own, unique tiles. Using the blank tiles and the sticker sheets, each player can design and field a tile of their very own.

Duke: Musketeers Expansion

This expansion to the The Duke core game, adds a little literary flair, while also changing the winning conditions of the game. It introduces seven characters taken from the Musketeers literary universe.

1. D’Artagnon
2. Aramis
3. Porthos
4. Athos
5. Richlieu
6. Rochefort
7. De Winter

This expansion does make some modifications to the starting tile set, changes the way in which new tiles are deployed while using the expansion, and the tiles that opposing sides start the game with.

When using The Duke: Musketeers Expansion you replace the following tiles in the core game:

D’Artagnon = Light Stained Duke
Aramis = Light Stained Wizard
Porthos = Light Stained Assassin
Athos = Light Stained Duchess
Richlieu = Dark Stained Duke
Rochefort = Dark Stained Wizard
De Winter = Dark Stained Duchess

The rulebook for provides the new set of winning conditions, as given below.

1. To win the musketeer player must capture Richlieu.

2. To win the Richlieu player must capture all musketeers currently on the board.

Duke

Levy. Maneuver. Conquer.

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.