Abstract Strategy

Prestige

Prestige is a strategic placement game, in which two players compete to reach the power needed to bring their kings on the throne. The city of Nova is divided into four districts, each of which hosts a different power. It’s up to you to manage your family, by placing each member in a strategic position and choosing how and where to gain either political, religious, economic or military supremacy.

A game of high strategy that will bring a growing challenge to the two contenders.

"Not all battles are won with weapons".
_________________________

PRESTIGE

The city of Nova, capital of a great kingdom, is now lost in big turmoil. The king is dead and the power vacuum is spreading. Two important families are going to take the field, ready to do anything for supremacy. A silent war is about to begin. The two queens, ruling their families, will lead their followers in the attempt to conquer Nova in strong and subtle ways through palaces, markets, strongholds and temples. Who will set up their own king on the throne?

Prestige is a strategic placement game, in which two players compete to reach the power needed to bring their kings on the throne. The city of Nova is divided into four districts, each of which hosts a different power. It’s up to you to manage your family, by placing each member in a strategic position and choosing how and where to gain  either political, religious, economic or military supremacy.

A game of high strategy that will bring a growing challenge to the two contenders.

Not all battles are won with weapons.

OBJECTIVE OF THE GAME
The players must install members of their own House in Key Areas of the four ruling districts in the city of Nova in order to exercise always more and more influence and gain Supremacy over the other House to finally put their own King on the throne.

COMPONENTS
House White
1 King
1 Queen
1 Bishop
1 Knight
1 Rook
3 Pawns

House Black
1 King
1 Queen
1 Bishop
1 Knight
1 Rook
3 Pawns

36 Influence Tokens in different colours:
9 blue Tokens (Religious Power)
9 yellow Tokens (Political Power)
9 green Tokens (Economic Power)
9 red Tokens (Military Power)

1 Game Board is divided into the four ruling districts of the city of Nova, with four different Key Areas and a Secret Key Area in each district.

2 House Boards

Setting up the game
Open and place the Game Board at the centre of the table. Randomly pick up the first player. The first player will get all white pieces and will guide the White House. The other player will get all black pieces and will guide the Black House. Each player gets the House Board of his/her own House.
Both players place their own King on the square marked with 0 (zero) on the Game Board.
The player using Black gets one Influence Token of his/her choice.

Prestige is played over a series of turns. Each player’s turn has four consecutive steps.
1. Acquisition
2. Ability Use
3. Placement
4. Promotion

END OF THE GAME
If at the end of your turn you reach or gain more than 22 Supremacy Points, the opponent will play his/her last turn. The game ends at the end of that turn. At the end of the game each player gets Bonus Supremacy Points according to the following conditions:

Bold and Strong: +2 Supremacy Points if all of your Pawns are on the Board in any position at the end of the game.

Conformation: +3 Supremacy Points if you have at least one piece in three different districts in any position at the end of the game.

The player with more Supremacy Points is the winner. In case of a tie the player with more Influence tokens wins the game. In case of a further tie, the Black Player wins.

Attila

Attila the Hun was an infamous barbarian warlord whose army of nomadic horsemen terrorized the people of Europe and Western Asia for nearly twenty years.

Attila, on the other hand, is a light and fast-paced game in which one player controls Attila and two of his warriors while the other player controls three Roman soldiers, one of them being Roman general Flavius Aetius.

To set up, players create a playing area from the four game board tiles (such as a 4x5 rectangle), then place their figures on empty spaces. On a turn, you move one of your tokens in a knight's move (as in chess); you can traverse occupied squares and empty space as long as you land on a free space. Then you place a scorched earth tile on any empty space. Players alternate turns, and whoever first can't move a token loses the game!

Qwirkle Trio

Qwirkle Big Box includes both the Qwirkle base game and two expansions: Qwirkle Select and Qwirkle Connect. These expansions can be used individually or together.

Qwirkle Select adds an extra element of strategy to Qwirkle with powerful star tokens that allow you to take a tile off the board and add it to your hand.

Qwirkle Connect adds bonus point opportunities to Qwirkle. You will need a keen eye – and the right tiles – to get the bonuses and maximize your score.

CrossWays

In CrossWays players want to be the first to build a path of their pieces from one side of the game board to the opposite side, but to build they need to use the cards they draw and have in hand.

On a turn, a player can lay down a single card (e.g., a red 9) and place one of their pieces on this space on the game board; she can also lay down a pair of cards with the same value and place two of her pieces in a stack on any space, including the white ones that are otherwise off-limits. If a player has two pieces in a row on a stack, no one else can play on top of that stack – but by playing a suited run of cards, a player can remove pieces already on the board, putting those spaces into play once again.

Twixt

Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers.

Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well.

Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color.

After the 3M edition, Randolph added the pie rule. After the first peg is placed, the opponent has the option to swap sides. This reduces the imbalance from the first move advantage.

On your turn you place one peg of your color on the board, and then add or rearrange your color links. Pegs may be placed in any vacant hole in the board except the corners and the last row on the sides of the opposing player. When two pegs of the same color are at opposite corners of a six hole rectangle (3x2 or 2x3), a link may be placed between those two pegs. Links may not be placed such that they cross other links. Multiple links may be added on a single move. Usually, all links are to the peg just placed, but on your move you are allowed to remove as many of your own links as you wish, and add your own links anywhere on the board as long as they are legal as described here.

When a player connects his two sides with a continuous path of links, he prevents his opponent from doing the same, the game is over, and the player connecting his two sides wins the game. If neither side can complete such a path, the game is a draw.