Abstract Strategy

Photosynthesis

Description from the publisher:

The sun shines brightly on the canopy of the forest, and the trees use this wonderful energy to grow and develop their beautiful foliage. Sow your crops wisely and the shadows of your growing trees could slow your opponents down, but don't forget that the sun revolves around the forest. Welcome to the world of Photosynthesis, the green strategy board game!

Fire and Ice

Released both in a large edition, and as Selection #11 of The Games Collection by Pin International.

Capture three islands in a row, by controlling three points in a row on each. A strategic, move-and-place game with shifting strategies, that increases in complexity until one player wins. There is a minimum of 9 moves each, and a maximum of 24 moves for each player.

2003 Mensa Select

Element

Fire, water, earth, wind — these four elements have driven mankind's mythology, philosophy and science for eons. Now, master the power of these primal forces in this abstract game of capture and area control.

In Element, players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties that players can use to block an opponent's movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges, and even bend wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.

Understanding the subtle, diverse, yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!

Ekö

The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game.

To set up, fill the board with all the pawns, placed at random. Before starting the game, each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn, you must do both phases in this order: the action phase, then the reinforcements phase. During the action phase, you must perform one single action:

Move: Move to an empty space, regroup or attack; you can attack only a stack of enemy pieces that contains strictly fewer pieces than the attacking stack — except that a stack of four pieces can be attacked and destroyed by a stack of one piece.

Construct: You can construct only one building per space; subsequent construction on the same space replaces the existing building. Each terrain type allows specific types of construction. In order to construct a building on an empty space or on a space already containing one of your buildings, you must sacrifice pieces from a single stack adjacent to this construction space.

Once per turn, you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces, and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP.

During the reinforcements phase, if you have pieces in your reserve, you must return at least one piece to play if you can.
You can place up to three pieces onto a single stack of your color on the board (never on an empty space), respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player's building.

The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP, each tower 2VP, and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively, if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players), they win.

Dokmus

Lead your tribe to glory on the island of Dokmus and become a legend!

Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus, the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up, you randomize which side of each map piece is up and place them in a 3x3 grid so that the middle place is left empty.

The island is guarded by five Guardians, which are represented by Guardian cards. On each turn, players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them, you can move and rotate, move your tokens, or gain first player marker for next turn.

On your turn, you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game, you get victory points for discovered temples and ruins on the map as well as sacrificed tokens.

The layout of the islands changes constantly based on player actions, making Dokmus a dynamic, fast-paced game. So choose your Guardian, make the right sacrifices, and gain the favor of Dokmus!