Abstract Games

Katamino

The game consists of 12 different pieces constructed of right angled blocks so each piece is made of 5 "squares". (Think Tetris pieces, but 5 squares instead of 4.)

An old version of the game had only 10 pieces; the completely straight 5 square and the 5 square "plus sign" were not included. Both versions also have a bunch of "filler" pieces of 1 or 2 squares.

The gameboard is constructed with a movable divider so one can take sets of 4 up to the whole set of 12 pieces and form them into a 5 block by X rectangle. (Where X = the number of wood blocks in your set.)

The two or three player strategy game is accomplished on a square board divided into 64 smaller squares. Players take turns to place a piece on the gameboard. The first player who cannot place a piece anymore loses. (Similar to Blokus)

The two player puzzle game mode is accomplished by dividing the board into two sections, each player chooses five blocks and are also given 4 small "filler" blocks of 1 and 2 squares. The first one to fit all their blocks perfectly into their half of the rectangle board, wins.

Take it Easy!

It's really difficult to succinctly describe this game -- so take a look at the pictures! Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled.

The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example... but a lot of players will hope for five 9s to fill the big column down the middle.

Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.

Macao

At the end of the 17th century, Macao – the mysterious port city on the southern coast of China – is a Portuguese trading post in the Far East. The players take on the role of energetic and daring adventurers. Many exciting tasks and challenges await the players, whether they are a captain, governor, craftsman, or scholar. Those who chose the wisest course of action and have the best overall strategy will earn the most prestige at the end.

Macao lasts twelve rounds, and in each round players select one new card from a display specific to that round, two of which were revealed at the start of the game and others that were revealed only at the start of the round. The deck of 96 cards includes all sorts of special abilities, with the more powerful actions costing more resources to put into play.

One player rolls six different-colored dice, then each player selects two of those dice (possibly the same ones chosen by opponents), then places cubes equal to the number and color of the two dice on a personalized "ship's wheel." For example, if a player chooses the blue die that shows a 5, he places five blue cubes on the ship's wheel position five spots away from the current round. (A player can never claim more cubes than the number of remaining rounds).

Players rotate their ship's wheels each round, then use the cubes available to them in that round to perform various actions: activating cards selected in that round or earlier rounds, buying city quarters and collecting the goods located there, moving that player's ship around Europe to deliver those goods, acquiring gold coins, taking special actions with card previously activated, and advancing on a turn order track.

Players score points by delivering goods, paying gold coins, using the powers on their cards, and building in Macao. Whoever has the most points at the end of twelve rounds wins.

Macao is number 13 in the alea big box series, with an estimated difficulty on the alea scale of 6/10.

Artus

In Artus, the round table of legend is a turntable in the center of the game board with a space marked with a crown for the king, numbers on the edge from +10 to -15 counter-clockwise from the king, and a few spaces worth 0.

Each player has six cards in hand – two knight cards, two royalty cards, and two scoring cards – and plays two cards each turn. By doing this, players are able to place figures of their color or neutral figures around the table, score certain areas or figures under certain circumstances, and place rings on neutral figures or to move them. The neutral figure bearing three rings is the current king, and the table is always oriented to place this figure in the crown location. A new king can come into power though, which will find everyone sitting in a new location.

The player with the most points after eleven rounds wins the game. Artus has two sets of rules: basic rules for families and casual gamers and "professional rules" for more experienced gamers.