Cretaceous Rails, a new board game by Bryce Ann Journey

This story is the tale of Cretaceous Rails, a game whose beginnings started not in the Mesozoic Era, but with the Spielmasons of Spielbound. Players travel back in time to the Cretaceous period, build a rail network, and take time-traveling tourists to see their favorite dinosaurs in the wild. Local designer and Spielmason Bryce Ann Journey created, and play tested the game during the Tuesday night Spielmason meetings. All the hard work paid off and the game will launch September 26th on Kickstarter. Keeping it local, the game is being developed and published by another local Spielmason Alex Wolf of Spilcraftgames, while the artwork was done by local artist Graham Burkum. Alex commented that “This game is being published as a direct result of playing it at a Spielmasons’ meeting.”

Spielcraft at Origins Game Fair in Columbus, OH

Bryce Ann, Alex, and some others recently traveled to the Origins Game Fair in Columbus, OH to promote the game and launch. This included a banner in the main walkway that was visible to everyone that came to the convention. The game was demoed to convention attendees garnering lots of acclaim for gameplay, theme, and components.

Spielbound is excited for Cretaceous Rails and if you would like to get more information on this quick-playing mid-weight Euro game you can subscribe at spielcraftgames.com.

Cretaceous Rails: 1-4 players, medium weight Euro, 30 minutes per player

Travel back in time to the Cretaceous period, build a rail network, and take time-traveling tourists to see their favorite dinosaurs in the wild. After going on safari, tourists can relax at your resort where they can enjoy your latest and greatest attractions, including the dinosaurs you have on display.

This quick-playing mid-weight Euro game utilizes an innovative dual-action worker placement system, route building, and resource management. It’s a race to exploit the resources of the Cretaceous jungle and use them to build the optimal combination of attractions for abilities and scoring.