deduction

Love Letter: Princess Princess Ever After

Win the Princess' heart!

Find the perfect ally to secretly carry your letter to Princess Isadora and win her heart in Love Letter: Princess Princess Ever After, a quick game of risk and deduction based on the award-winning Love Letter card game! Entrust your message to the nearly invincible ogre, the lightning fast unicorn, or her close friends, Princess Sadie and Princess Amira!

The game includes 21 tarot-sized character cards and 13 acrylic favor tokens.

—description from publisher

Cheese Thief

A fast-paced social deduction game for 4-8 players in a fantasy themed world.

Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal OR
as the thief trying to steal away the cheese for his own belly.
As a thief clever enough, you might have to make a cut to your fellow minions so as to sneak away successfully.

No moderator. No player elimination. No set pattern.

Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios.

One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.

—description from the publisher

Unfathomable

The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel, signs of a strange ritual littered around the corpse.

Lurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.

If you're a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship's four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think, especially when you take crises into account!

At the end of each player's turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as "Food Rationing", call for a choice that could potentially put the ship's passengers or resources at risk, while others, such as "Hull Leak", call for a skill test in which failure could have disastrous consequences.

During a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans' efforts, so you have to stay on your toes at all times.

—description from the publisher

The Key: Theft at Cliffrock Villa

There has been a shocking string of robberies at Cliffrock Villa. Valuable works of art have been stolen! The players start their investigations and combine clues about the perpetrators, time of the crimes, stolen items, and escape plans. They need to generate the right number code to put the thieves behind bars. In the end, it’s not necessarily the fastest investigator who wins the game, but the most efficient one.

—description from the publisher

Eine schwere Raubserie erschüttert die Cliffrock Villa, wertvolle Kunstobjekte wurden gestohlen! Die Spieler nehmen die Ermittlungsarbeit auf und kombinieren die Hinweise zu Täter, Tatzeit, Beute und Fluchtweg. Schlussendlich müssen sie den richtigen Zahlencode generieren und bringen so die Räuber hinter Gitter. Am Ende gewinnt nicht unbedingt der schnellste, sondern der effizienteste Ermittler.

—description from the publisher (German)

Fangs

Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).

Since everybody starts knowing only who they are, they must start working on deducing who the other players are and whether they are friend or foe. Acting quickly may help you gain an advantage by weakening the opposing team before they realize which of the players fighting is their ally, but moving hastily with limited information may see you accidentally eliminate a teammate and set your side back in the conflict.

On each turn, players either try to gather information, find new equipment, or try to harm (or aid) another player. Different areas of the map influence what you may discover and who you may interact with while certain cards and abilities mean you can never be certain that things will go according to plan.