deduction

Suspects

Suspects is a range of investigation games with streamlined rules and plots centered on the psychology of the characters in the style of Agatha Christie’s novels. The first opus will feature the ingenious and fearless Claire Harper in three stories that pay tribute to the great classics of detective literature!

Claire Harper was one of the first women to graduate from Oxford in 1927. Specializing in criminal law, she is also an adventurous traveler. Every mystery is an opportunity for her to test her formidable spirit of deduction and her unfailing determination! In this first episode, follow her in her investigations that will take her from grand manor houses to shady theaters and from Scotland to...Egypt!

--description from the publisher

Hidden Leaders

The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals, the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne?

In Hidden Leaders, you take the role of one of six secret leaders, each of them is allied with two of the four factions/colors. By playing heroes into your tableau, either openly or secretly, you influence the outcome of the conflict.

At the end of the game, one of the four factions will win:

Red leading > Red victory
Green leading > Green victory
Tie between Red & Green > Blue victory
Red & Green in War Zone > Black victory

Each player who is aligned with the winning faction can claim the victory. However, they must have more heroes of this color than any competitor.

Hidden Leaders is a quick, light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time, that’s fast to learn. Its distinctive artwork and character names will make you smile.

—description from designer

Blood on the Clocktower

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

The Joker

Gotham City’s most heinous Super-Villains have descended upon the city, all determined to rule the metropolis once and for all. Most of them are in it to corrupt the city and gain points, while The Joker sends Gotham City further and further into anarchy with each passing round, slightly altering the way the game is played.

You are secretly one of these Super-Villains, filling character wallets with Corruption Cards worth positive or negative corruption points. Throughout the game, players can eliminate wallets from the game, sending the caught Super-Villain to Arkham Asylum. Each round, The Joker will cause anarchy and change the rules for the next round! At the end of the 7 round game, everyone will score bonuses for any players they eliminated, and, if not eliminated themselves, will reveal their Super-Villain identity and add any corruption points contained in their Super-Villain’s wallet.

—description from the publisher

In the Palm of Your Hand

In the Palm of Your Hand is a new team-based game from first-time designer Timothée Decroix! Help your grandparent relive their memories using 11 different 3D objects and over 100 beautifully-illustrated cards!

One player (grandchild) must “mime” memories depicted on cards by using objects in the palm of another player (grandparent), whose eyes are shut.

The grandchild draws 2 random cards from their hand, secretly looks at them, then uses any of the 11 3D objects included in the box to mime the memories in the grandparent's palm.

Cards are added (by the opposing team and from the deck) until there are 8 cards total. The grandparent then opens their eyes and must find the 2 correct memories out of the 8 cards on the table!

The game ends once everyone has had a chance to be the grandparent!