deduction

Dark Moon

WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family!

DARK MOON (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.
You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others.

At the start of the game, players are divided into two teams: Uninfected and Infected. The Uninfected team simply needs to survive until the end of the game, while the Infected team secretly attempts to destroy them. Each player knows which team they are on, but does not know which team the other players are on! Who is your teammate and who is your enemy? Can you trust your best friend? And why doesn’t anyone trust you when you tell them you’re one of the good guys?!
Roll dice, overcome traumatic events, throw your friends in quarantine when you don’t believe them, and (if you’re Infected) betray everyone at just the right moment to secure victory!

Tombouctou

In this game each player takes the role of a caravan leader. The number of camels within a caravan depends on he number of players. Each camel is loaded with a lot of goods, and the goal of the game is to carry all the goods from the starting position to the final oasis: Timbuktu.

However, during the course of this journey, the caravans stop at other oases. Once all camels arrive to an oasis- and the night comes- thieves attack the caravan, and steal different goods. While moving from one oasis to another, players receive different clues about the manner of the thefts. Each player has a different clue, and although clues are passed around, one player only, receives three of the total five clues. From the action of the other players – caravan leaders -, the clues have to be guessed and camels have to be relocated, in order to save all the goods from the thieves.

The next morning, the caravan continues it's way towards Timbuktu, and players are challenged with different clues again. The object of the game is to be the trader left with the most value in goods, when you reach Timbuktu.

Mystery! Motive for Murder

Description from the publisher:

When a body is discovered in the courtyard of a stately English mansion, the weapon and location are obvious; the only questions the investigators need to answer are who and why. Every guest may have a motive, and every one of them has secrets they're trying to hide!

Your reputation as a detective will be assured if you're the one who makes the final arrest in Mystery! Motive for Murder. One by one, you interview and re-interview suspects to establish the strengths of their relationships with the victim. Which of the guests had the greatest motive to commit murder?

Spyfall

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

Mafia de Cuba

Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!

In Mafia de Cuba, each player will take the cigar box, open it and choose to:

Betray and steal some diamonds,
Remain a faithful and "honest" mafioso, be a driver, or act as an undercover CIA agent.

In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.

Does he lose his honor by accusing wrongly?
Do the most cunning thieves win?
Or is it the CIA that will send these thugs behind bars?