Wargame

BattleLore: Scottish Wars

Another specialist pack expansion for BattleLore focusing on the Scottish Wars.

Contents:

42 new figures:
6 Iron Dwarves Cattle Riders
8 Iron Dwarves Clan Chiefs
16 Iron Dwarves Spear Bearers (previously introduced in the BattleLore: Dwarven Battalion Specialist Pack)
12 Mounted Knights

24 Banners (12 for each camp)
2×2 Cavalry
2×2 Clan Chiefs
2×4 Spear Bearers
2×4 Mounted Knights

8-page Rules Booklet, including Medieval Lore rules and 5 new adventures:
Stirling Bridge
Falkirk
Bannockburn
Dupplin Moor
Neville's Cross

7 Specialist cards (Mounted Knights (2), Iron Dwarves Cattle Riders, Clan Chiefs (2 different), Spear Bearers (2))
3 Unit Summary Cards (Mounted Knights, Iron Dwarves Cattle Riders, Clan Chiefs)
2 Weapon Summary Card (Knight’s Lance, Spear)

Expands:

BattleLore

Strike of the Eagle

Strike of the Eagle is the first game in the Fog of War series of block games to be published by Academy Games.

The year is 1920. World War I has ended, but the battle for Europe has just begun. The Soviet leaders, Lenin and Trotsky, plan to spread the workers’ revolution by blasting through Poland in order to support the growing communist movements in Germany, France and Britain. Only the armies of Poland stand in the way of the Bolshevik tide. Therefore, these armies to invade the Soviet Republics.

Strike of the Eagle is an operational level block game that allows the player to experience the tension of the Polish-Soviet War of 1920. This mobile war featured a return of sweeping cavalry attacks combined with new weaponry innovations such as planes, tanks and armored cars.

The heart of the Fog of War series lies in players placing secret orders on the map to bluff, mislead and outplay their opponents! The composition of each player’s wooden block armies remain hidden from their opponent until they are engaged in battle. Combat is resolved without dice, maximizing skillful play! Action cards are pivotal to the game in that they allow players to either modify how many orders they may issue, add army reinforcements or modify a battle’s resolution.

Strike of the Eagle includes several scenarios for 2-4 players. Some are short games that can be played in an hour, up to the full campaign that can last several hours.

Strike of the Eagle is based on The Eagle and The Star. This english edition has been totally reworked from the ground up with an expanded mounted map, new cards, streamlined rules, new army and leader blocks, new scenario setup rules and additional scenarios.

Cowboys: The Way of the Gun

THE COWBOYS is our game of the Old West. 2 - 10 Cowboys (players) shoot it out in 10 - 60+ minutes. The game features stand-up Cowboy Counters artistically designed with full color artwork by Gary S. Zaboly. There are 26 Historical and Hollywood style scenarios in the game. Six double-sided geomorphic mapboards create the battlegrounds of the Old West.

The game rules allow you to pick up and play the game in minutes. The optional rules add chrome but still keeps the game very playable. The "Old West" personalities are there; Wyatt, Doc, Jesse, Billy, and many other legends of the Wild West. Some of the variables include town folk,horses, etc.

Bank robberies, cattle rustling, stagecoach holdups, jail breaks, lynch mobs, and many other western actions are depicted. It pits opposing sides against each other, bringing to life the daring and dastardly deeds of heroes and villains when the way of the gun ruled the day. Included are the lawmen, gunfighters, gamblers, and ne'er do wells who knew how to handle themselves during a gunfight. Also the town folk will show up to add a much needed gun to the fight.

Every person has dreamed of being the cowboy standing in the middle of street, alone, staring down your enemy, fingers twitching by the side of your gun belt, looking for the flinch in your adversaries face that will unleash blazing steel from your side...now is your chance...but watch your back!

Game includes hard mounted geomorphic map boards, counters, stand-up cowboy counters, plastic bases, dice, box, rules, scenario book, cards, and other game play materials.

War and Peace

War and Peace is a game that allows players to recreate the fight for Europe from 1805 to 1815. The game is designed for play by two players, one player being the French player and the other player is the British. Each player also controls one of the major countries of France, Britain, Austria, Russia, or Spain. Prussia is also in the game but starts neutral. The countries of France, Britain, Russia, Austria, Prussia, and Spain are represented by infantry, artillery, cavalry, naval units. The countries of France and Britain are at war throughout the game. The countries of Russia, Austria, Prussia, and Spain become neutral, conquered neutrals, French allies, or British allies through the use of diplomatic resources or military conquest.

France starts out strong militarily with the aid of the Spanish navy and a strong French army. Austria and Russia, when united, have strong armies while England rules the waves and buys influence and allies. Victory is determined by the conquest of France or Britain, or causing the isolation of Britain through political and economic means. The fate of Europe rests in your hands...

Unita

Helvetia: a country in evolution, divided between the surrounding Empires who claimed taxes and allegiance. Primitiva was the first to wake up and decide to fight to obtain independence. The other regions followed their example: Luserna, Zugriga, Berena, Friburga, etc. However, between year 1 of unification and the day of the nation, several centuries went by with alternating periods of war and diplomatic peace, troubled and bloody times which you will discover in Unita!

Unita features 64 dice but not an iota of luck! You can be the men of Primitiva, the Nuns of Friburga, the Engineers of GermanLand or the Frogs of the Hexagone, but no matter your role, forge ahead on the warpath, lead your army in the mad rush to get to the Magic Gate, and put an end to all these afflictions. Move forward on the path of the war with your army compound of six-sided dice. Every time you contact an opposing army, a fight takes place, with the least hardy losing a point of strength. When your army reaches the magic gate, the army disappears, and the total of its points of strength (its dice) becomes your points of victory.