Two Player Game

Times Square

An unusual, complex, yet tightly balanced board/card game for two from the prolific Reiner Knizia. The original title, "Auf der Reeperbahn...," alludes to a popular German movie from 1954.

Near the center of a 17-space track start the six game figures which the players compete to attract to their opposite ends of the board. You play as many cards of the same color on your turn as you wish, and much of the movement is a direct result of card play: e.g., by playing a red 4 you bring the red figure ("Rote Lola" or "Dancing Deb") 4 spaces closer to your end of the board.

However, there are special tricks and restrictions which must be learned and held firmly in mind before the sense of the game begins to emerge. The central green figure ("Brilli-Lilli" or "Saucy Sue") which wins for you if the game ends with her on your half of the board, for example, can only move within the bounds of her "bodyguards," two grey figures. The yellow figure ("Blonde Hans" or "Handsome Hal") can summon, without benefit of a card played, any of these three figures to his square. The companion green figure ("Schampus-Charly" or "Champagne Charlie") which can also win the game if you get him into one of the two spaces at your end of the board (your "nightclub"), only moves toward you if the board situation at the end of your turn involves both bodyguards on your half of the board and/or one of the other figures in your nightclub. And so on.

The game, part of the Kosmos two-player series, is one of attack and counterattack, defense and forward thinking, and can be won early or on the turn of the last card on the second time through the deck. At 10-15 minutes, it begs to be played again immediately.

Agricola: All Creatures Big and Small

Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg's Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!

In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.

The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!

Rivet Wars: Eastern Front

Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!

Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor.

Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead.

Heavily influenced by Ted's experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units!

There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning!

Consentacle

In the words of its designer, Consentacle is:

a cooperative card game for two players;

that represents consensual sexual encounter between a curious human and a tentacled alien;

where the players have to figure out how to build trust and do sexual things with each other, even if they can’t communicate easily.

User summary:
Partners try to build card combinations via simultaneous plays. "Trust" and "Satisfaction" are the currency and victory points of Consentacle, which are earned and/or lost based on card combinations.

Adventure Time Card Wars: Finn vs. Jake

Game description from the publisher:

Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy.

Now fans can play the actual Card Wars game in Adventure Time Card Wars: Finn vs. Jake, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig!

Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)!

Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos!