Two Player Game

Arimaa

Arimaa, pronounced "a-ree-muh" is a game where stronger animals like elephants and camels freeze, push and pull the weaker ones from the opposing team around and into traps while one of the rabbits tries to sneak across the board and harmlessly reach the other side. The first player to get one of their rabbits to the other side wins.

This may sound like a simple kids game; and while it is easy enough for your kids to learn and enjoy, you will find that it is also a very deep game that can take a lifetime to master. Arimaa is one of the deepest strategy games ever invented in the history of mankind, but designed to look intuitively simple. No two games of Arimaa are ever the same. There is much to learn and discover about this intuitively simple, yet intellectually challenging game.

Played on a 8x8 grid with four trap squares and 32 animal pieces(16 gold and 16 silver). Each player has an elephant, camel, 2 horses, 2 dogs, 2 cats and 8 rabbits.
Strength hierarchy: Elephant>Camel>Horse>Dog>Cat>Rabbit.

The game begins with an empty board. Gold places the sixteen gold pieces first in any configuration on the first and second ranks. Silver then places the sixteen silver pieces in any configuration on seventh and eighth ranks. Then gold moves its pieces first. A player can move up to four "steps" each turn. All pieces move orthogonally.

History:
Arimaa was invented by Omar Syed, an Indian American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. ("Arimaa" is "Aamir" spelled backwards plus an initial "a").
In 2002 Syed published the rules to Arimaa and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard, off-the-shelf hardware) able to defeat each of three top-ranked human players in a three-game series.

Cinco de Mayo (2 de Mayo)

2 de Mayo is an abstract game of the terrible incidents that took place in Madrid on May 2, 1808. On that date, civilians in Madrid — and a few Spanish army units — rebelled against the French occupation troops of Napoleon.

2 de Mayo is a bilingual (English and Spanish) boardgame for two players, in which each player controls the forces of one side, either Spanish or French. The game lasts 10 turns and takes about 20-30 minutes to play.
Each turn is divided into four phases:
Preparation
Orders
Movement
Resolution
At the end of Turn 10, the French player achieves victory if all the Spanish forces have been eliminated, all the access areas to Madrid are French garrisoned and has not lost four or more cubes. If a French victory does not apply, the Spanish player wins.

Batt'l Kha'os

Battle rages on between orcs and knights. Purple and Orange form a chaotic melee and no-one knows which side will win this battle. Mage towers scattered on the battlefield are strategic objectives, and it soon appears that whomever controls the most towers will reap the seeds of victory.

Players place tiles to form majorities of their army on the corners of towers: when all 4 corners are resolved, the player with the majority of corners seizes control of the tower.

Special power tokens can increase your presence or decrease your opponent's presence as well as doing a few other things.

There are 5 special tiles included in the game for added strategies.

Debuted here in Fangs and Swords - 2 players tile game of orcs vs knight combat (V.2-updated).

Abagio

User review: One player has twelve red frogs; the other player has twelve purple frogs. There is a yellow frog that can be moved by either player. The gameboard is a six-by-six grid. The perimeter squares are called the Outer Path. The Outer Path surrounds the squares called the Inner Path. The center four squares have been merged into the Pond, which is the goal area. Players roll both dice on their turn with the goal of getting one’s own frogs into the pond to win. The frogs may be stacked but an opponent whose frog rests on top of the stack can freeze a stack of two. An opponent can not freeze a stack of three. The stacking limit is five (except for the root and pond, which have none).

Cathedral: Deluxe Edition

In Cathedral, each player has a set of pieces of a different color. The pieces are in the shapes of buildings, covering from one to five square units. The first player takes the single neutral Cathedral piece and places it onto the board. Players then alternate placing one of their buildings onto the board until neither player can place another building. Players capture territory by surrounding areas that are occupied by at most one opponent or neutral building. A captured piece is removed and captured territory becomes off-limits to the opponent. The player with the fewest 'square units' of buildings that can't be placed wins.