Science Fiction

Nefarious

Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications, and your volcano activator was perfect for fighting global warming. But the fools at the institute, they wouldn't listen. They called you mad! You built a monster to rend them limb from limb, which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership, you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well, the world will never be as scared of these upstarts as it will be of you. Archimedes once said, "Give me a long enough lever and a place to stand, and I will move the world." You will be the most terrifying lever the world has ever seen.

Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)

Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.

There is a twist to the game, though – actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious.

Monsterpocalypse: Voltron – Defender of the Universe Battle Game

Voltron: Defender of the Universe battle game includes everything two players need to stage epic battles between the forces of Voltron and the Galaxy Alliance and Prince Lotor and his robeast Lo-tron of the fiendish Drule Empire.

Includes 22 pre-painted plastic figures, including Voltron, 5 Voltron Lions, 5 Galaxy Garrison Cruisers, Lo-Tron, 1 Prince Lotor’s Command Ship, 4 Robeasts, and 5 Lo-Tron Force Skull Ships. The game will also include 1 double-sided play mat, 24 specialty dice, 4 status counters, and a full-color rulebook. Completely compatible with all current Monsterpocalypse series.

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Kakaris Maelstrom adds:
Voltron: Defender of the Universe is a standalone game in the Monsterpocalypse game world, targeted at gamers who were hoping to see more "name brand" monsters in the game. The Voltron box offers players an excellent (and complete) way to get into the game but with some characters you're likely already familiar with. The game is also fully compatiable with other Monsterpocalypse miniatures and maps, so you'll no doubt start to see Terra Kahn vs. Voltron and such.

Voltron (and his nemesis Lo-Tron) are morphers, a type of monster whose Alpha form is made up of a series of unit-sized pieces. Voltron is unique in that previous morpher's Alpha forms were made up of 4 units, whereas Voltron and Lo-Tron are both 5 units. In addition, the battles are fought in space rather than on a traditional Monsterpocalypse city block.

Monsterpocalypse is a unexpectedly strategic CMG. Based in the world of kaiju (loosely translated from Japanese as ‘giant monster’), you'll control a monster and a legion of support units. You'll vie for control of critical board positions as you try to optimize your die pools. Then unleash your fury against your opponent's monster using a variety of power attacks, destroying a city block or two along the way.

Note: This is a protected game and requires having a membership to play. See game associate for details.

Not Alone

It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?

NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted).

If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.

If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.

NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature!

Far Space Foundry

The Far Space Federation is leading an ongoing peacekeeping mission. The crew on the front lines are in constant need of new supplies and equipment, so the Federation has set up a massive supply line network. This network is composed of massive space stations called Foundries. Some Foundries are specialized in mining and processing ore from asteroids. Other Foundries are equipped with robotic manufacturing and repair facilities. Their job is to keep the flow of supplies going efficiently as possible.

The gameplay in Far Space Foundry occurs in two distinct halves: Space Foundry Alpha and Space Foundry Beta.

At Space Foundry Alpha, you mine skyrite (blue crystals) and rubion (red ore) and process the two to make galactium (purple metal). On your turn, you play a card that allows you to either land a shuttle on a docking bay or take off from one. The shuttle will transport raw materials either from the asteroid or to your freighters. Each docking bay has a special ability if activated that turn, like ore processing or galactic traders. At this foundry, you must also build a fleet of freighters to haul your items. To do this, you must visit the cantina to recruit help from various alien captains (with unique abilities). Once everyone has played all of their cards, it's time to head off to a new board...

At Space Foundry Beta, you take all of your acquired materials and transport them down to the station. There the robots will use that material to make various products of varying worth. Besides manufacturing, you may also upgrade your freighters or charge up your existing products for more points. Once the freighters are filled back up again, it's time to transport the items to their final destination for final scoring!

Flatline: A FUSE Aftershock Game

Description from the publisher:

Flatline is a co-operative dice game set in the Fuse universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round, players race against a one-minute timer and must deal with the needs of wounded crew members as well as other emergencies within the ER. Time is running out!