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The Queen's Gambit

Can you visualize chess games like Beth Harmon in The Queen's Gambit, thinking multiple moves ahead of her opponents?

In The Queen's Gambit: Das Damengambit, you can try to outwit your fellow players by playing with as much foresight as she did. Each of the 2-4 players has their own gambit piece that moves across the chessboard, and your turns are always planned three moves in advance by laying down cards upon which chess pieces are depicted. On your turn, you reveal your first card; move the gambit piece according to what's depicted on that card, ideally capturing chess tiles in the process; then refill your row by placing a third card in your personal queue.

Once all the chess tiles have been captured, the game ends and whoever has collected the most tiles wins.

Back to the Future: Dice Through Time

Great Scott! Biff stole the DeLorean and went on a joyride through time, disrupting events and scattering items through space and time! Now it’s up to you to help Doc and Marty repair the space-time continuum before time paradoxes unravel the very fabric of the universe. Jump in your time machine, complete events, return items, and help! The future is in your hands!

In this cooperative dice game, you’ll take control of a DeLorean and travel through the entire Back to the Future film trilogy, completing memorable events and returning key items to their proper place and time before the OUTATIME tracker reaches “Game Over.” Each round, you and your fellow players will roll dice to determine your actions, which include time travel, moving meddling members of the Tannen family, and more.

You’ll use your dice to complete events form the films. Once an event is complete, you’ll draw an item card, which you’ll need to return by traveling to the year and location listed on the card. Then, the OUTATIME tracker is reduced—buying you more time—and you earn an Einstein token. Einstein tokens provide one action anyone can use later. In a pinch, you can even "ripple" dice by placing them on your space the board, allowing other players in future years to pick them up and use them!

After everyone has taken their actions, advance the OUTATIME tracker depending on which year has the most unsolved events. Finally, add Paradox tokens to all unsolved events on the board. In later rounds, these will cause the OUTATIME tracker to go up even faster! Return all the items before the OUTATIME tracker reaches “Game Over” to win!

Mickey and Friends Food Fight

A nostalgic invitation to play inspired by the Mickey Short “No Service”! It’s a carefree day at the beach with your favorite Disney friends, until a lunchtime food fight ensues! Get in on a chaos of concessions by tossing different dishes and treats from the Snack Shack to clear your tray the fastest!

Simultaneously roll dice and follow what types of food to toss, how many, and in which direction… while avoiding others’ food! Empty your tray and be the first player with three Mickey Medals to win the Mickey and Friends Food Fight!

WW84: Wonder Woman Card Game

Based on the long-awaited movie Wonder Woman 1984, the fast-paced card game WW84: Wonder Woman 1984 Card Game lets up to four players take on the role of the Amazon princess as she fights off villains and saves innocent citizens.

In the game, you and all other players each have your own deck comprised of four types of actions cards: block, lasso, sprint, and punch. On a turn, you play own or more cards against one of the enemies in play, possibly start that fight or possibly adding to the efforts of another Wonder Woman. When that enemy has had the right combination of actions played against it, players receive rewards depending on what and how much they contributed to that victory. Rescued civilians are your reward, and whoever has rescued the most civilians after all ten enemies have been defeated wins.

Aggretsuko: Work/Rage Balance

Your goal in Aggretsuko: Work/Rage Balance is to get out of work as quickly as possible — that is, to rid yourself of all cards in your hand. The game lasts five workdays (i.e., five rounds), and whoever has the lowest score once the weekend arrives wins.

The deck consists of 86 cards, with two cards each numbered 1-10 in four suits, along with three 11s, two 12s, and one 13. Each player starts with a hand of thirteen cards. The leader of the round plays a combination of 1-5 cards, then each subsequent player can play the same number of cards but of a higher value or pass. Once all but one person has passed, the cards are cleared from the table, then the last player to play leads something else.

Once per round, when you pass, you can rage, placing your rage card on a card that's currently on the table. When these cards are cleared, you can place the claimed card in your hand.

Note that a "Rainbow Bomb" — four consecutive cards with each suit represented — can be played on your turn no matter what's currently being played, and this can be beaten only by a higher Rainbow Bomb.

When one played voids their hand, the round ends. Everyone with cards in hand then scores 1-3 points per card based on how many they have, then you shuffle for a new round unless the weekend is here.