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Star Trek: The Next Generation Deck Building Game

In Star Trek [Deck Building Game]: The Next Generation, players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard, Data, and other famous Characters. They will Explore space to complete Missions, Encounter Events, and meet Starships that could be friend or foe.

The game features three separate scenarios of play:

Explorations [Free For All]: Explore Space to complete Missions, Encounter Events, and Engage Starships.
Borg Invasion [Cooperative]: The Borg have come to Assimilate you and everything you know. Band together with your fellow Captains to defend your world and fend off the Borg.
Klingon Civil War [Teams]: A rift in power has been created in the Klingon Empire. Form an alliance, gather support, and defeat your enemies to obtain control of the Empire.

The goal of each game varies. While some simply require a point threshold, another game's goal might be to simply survive.

Integrates with:

Star Trek Deck Building Game: The Next Generation - The Next Phase
Star Trek Deck Building Game: The Original Series

Walking Dead Board Game

Waking up in an empty hospital after weeks in a coma, sheriff's deputy Rick Grimes finds himself utterly alone. The world as he knows it is gone, ravaged by a zombie epidemic.

The Walking Dead Board Game is based on the AMC television series, The Walking Dead. The zombie apocalypse is here and the human race is on its last legs. As a survivor, you need to collect all the food, guns, transportation, and allies you can find - but watch out! If any of your fellow survivors get bitten, they'll turn into walkers... and turn against you.

Players take on the role of Rick, Shane, Andrea or one of the other stalwart remnants of humanity as they struggle to survive while learning to live with one another. Innovative gameplay can lead to unexpected alliances, as "every man for himself" blends with cooperative play and players race to get back to camp alive. Ever-dwindling resources make every decision "life or death" ... and as the supplies run out, the tension ramps up in this post-apocalyptic world.

You can play as Survivors and Walkers! Create unexpected alliances to get back to camp alive, blasting zombies with shotguns or crossbows – or stalk your former friends as a risen corpse.

This easy-to-learn game includes two scenarios: Survival Mode and Team Game.

Catan: Star Trek

Star Trek: Catan takes two well-known media properties and merges them into, well, into something that is 95% The Settlers of Catan glossed with Trek tropes and spiced with a Trek-themed version of a mini-expansion previously only available in German.

In Star Trek: Catan, players start the game with two small Outposts at the intersection of three planets, with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium, tritanium, food, oxygen and water – in order to build Starships that connect regions in the galaxy, establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition, and acquire Development Cards that provide Victory Points (VPs) or special abilities.

On a dice roll of 7, a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources.

Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk, Spock, McCoy, Sulu, Scott, Uhura, Chekov, Chapel, Rand, or Sarek. Some special abilities make basic actions better, such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn, while others break rules, such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order, with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time, they may trade it in for a Support Card of their choice or keep it for a second use, but they may only trade immediately after use.