Dice

Solar Sphere

The human race has exhausted all the energy available on planet Earth. If they are to advance into an intergalactic civilisation they must harness the power of a solar system. They must build a dyson sphere.

Solar Sphere is a dice placement/manipulation game with elements of engine building, resource management, and set collection. Set hundreds of years in the future in a time when competition will move mankind forward, but when collaboration is also sometimes necessary. In Solar Sphere, each player commands a mothership. Their primary task is to build a dyson sphere. But, with crew to hire and aliens attacking the sphere, there are many other ways to earn prestige and become the saviour of mankind.

In this dice placement game, players can manipulate their dice using drones. However, players have a limited supply of drones, which are also used to upgrade dice placement spots or to support in fights against aliens. Players can always recycle used drones to get them back into their supply. Or, spend them for instant benefits.

Players simultaneously start the turn by rolling their dice. Dice act as spacecraft and are sent, in payer order, to locations to gather resources, build the dyson sphere, build or recycle drones, upgrade worker spots, hire crew, and fight off aliens.

Crew come with their own unique benefits that will help players in a variety of areas. Chain crew abilities together to build a good engine, and retire them for extra benefits. Making space for new crew members.

As the game progresses, more aliens will arrive to defend a sun that they also need. Fight them off alone, or join forces with other players and share the rewards. However, if no one takes on the rebellious aliens, then you all lose points.

Solar Sphere combines a combination of mechanisms with a powerful theme to bring players an immersive experience.

—description from the designer

Sequoia

In Sequoia you are trying to grow the tallest trees in 11 different forests. After your 10 turns, if you have the tallest tree, then you get the victory points from that forest. Second place gets a small consolation prize.

Each turn, you get to grow two of your trees. Which trees you choose will determine if you win or lose. Do you keep fighting in a forest with competition, or start growing your tree somewhere else? You'll have to wrestle with the dice to grow the tree you want.

Sequoia is a game of choosing your battles.

—description from the publisher

The dice will always give you choices, but they will be hard choices.

Ties in each forest are decided by extra tie-breaker rounds that can lead to epic finishes.

Rolling Heights

Roll Your Meeples, Build the City.

It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.

In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to construct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscrapers.

Will you construct the next famous landmark?

—description from the publisher

Nut Hunt

Nut Hunt is a fast-paced squirrel placement game where 1-5 players battle for control of the forest.

But watch out!

The wily fox roams the board scattering squirrels.

Clever players will use the fox to their advantage, positioning their critters to scatter onto favorable territories, or strategically hassling the fox to foil their opponents' plans.

Turns in Nut Hunt are fast paced and intuitive with one mandatory action: Move the Fox (causing squirrel scattering, and nut foraging), followed by your choice of one optional action: Recruit a Squirrel, Hassle the Fox, or Scout an Objective.

When three squirrels get together they form a nest, and the game ends when a player places their fourth nest.

Points are scored based on completed objectives. Whoever has the most points win.

Kero

June 2471, and kerosene - KERO - is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately, a local tribe of Tuareks can lend a helping hand…

Kero is a two-player game set in a future unfriendly world, where players will be clan leaders - managing a camp, a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan!

The game is played in 3 rounds (ending when a Claim card is revealed), each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game!

5 MAIN STEPS IN A PLAYER’S TURN

1. Fuel up with KERO (if necessary).
2. Choose your dice and roll them.
3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw, take Tuarek tiles, send out Explorers on New Territories.
4. Deal with Fire and discard any burnt cards accordingly to the results of your roll.
5. Claim New Territories in which you have a majority at the end of a round.

FOCUS ON THE ORIGINAL REAL-TIME PLAY

TO COLLECT RESOURCES …

On a turn, choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want, to obtain needed resources, keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results, replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case, you lost your turn!

… AND FUEL UP WITH KERO

As soon as your opponent starts rolling the 8 dice, hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer!

KERO KEY FEATURES

• Light, tactical & frantic game
• Fast & furious play for casual & experienced players
• Unique balanced gameplay mixing strategy & chance
• Uncommon barren theme with beautiful colored art
• Two 6 inch/16 cm tanker-timers inside!

HAVE FUN ROLLING YOUR DICE & REFUELING YOUR TANKER-TIMER!