Dice Rolling

RIFTS: Book of Magic

This is the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, Automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected into one big reference.

850+ spells of great variety.

370+ magic items, weapons and devices.

Elemental Magic, Temporal Magic, Ley Line Magic, Cloud Magic and Necromancy.

Tattoo Magic, Nazca Line Magic, Nature Magic, Whalesongs and Ocean Magic, and more.

Magic Songs, Chants, Biomancy, Magic Herbs, and Iron Juggernauts.

Techno-Wizard weapons and devices, Rune Weapons, Millennium Tree wands and other magic items.

Magic herbs, plants, components and Symbiotes.

Shamanistic magic, Fetishes, Talismans and more.

Comprehensive index of Practitioners of Magic.

Designer notes, comments, tips & hints for running magic characters.

Written by Kevin Siembieda and others.
352 pages.

RIFTS: Sourcebook One

Rifts® Sourcebook One, Revised and Expanded will surprise and delight Rifts® fans. The new ideas, new vehicles, and new art are going to blow people away, especially the new A.R.C.H.I.E. Three and Republican material.

More of A.R.C.H.I.E. Three's history is revealed (and hints about his future), the Republicans (throwbacks to NEMA and Chaos Earth) are revealed at last, and... well, check it out and see for yourself.

Includes never-before-revealed information on A.R.C.H.I.E. Three and for the first time ever - The Republicans and their link to A.R.C.H.I.E. Three.
Robot creation rules.

New and old weapons, power armor & equipment.

Triax weapons & power armor.

A.R.C.H.I.E. Three, Hagan Lonovich and robotic minions.

The Republicans revealed at last and their secret war with A.R.C.H.I.E. 3.

Notable monsters, adventures, and new adventure ideas.

Written by Kevin Siembieda.
160 pages - Cat. No. 801.

RIFTS: Ultimate Edition

Rifts® is a multi-genre role-playing game that captures the imagination unlike any other. Elements of magic, horror, and the supernatural co-exist with science, high technology and the ordinary. The game spans countless dimensions, making anything and everything possible. Players are truly limited only by their imaginations!

Rifts® Ultimate Edition is a completely rewritten and updated version of the original game played and enjoyed by an estimated 1.5 million gamers.

Not exactly a Second Edition, because most of the rules remain unchanged, Rifts® Ultimate Edition is expanded and improved. There is more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal was to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there are a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete.

Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others.

Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts.
Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results.

Psychic powers are the source of the Burster, Mind Melter and Mystic's abilities.

Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combines magic and technology).

Super-technology with Mega-Damage™ body armor, energy weapons, rail guns, power armor, and human augmentation.

The Coalition States. Humankind's salvation, or its own worst nightmare?

Written and created by Kevin Siembieda.

376 pages, including color sections.

Steam Park

As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control!

Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest!

Animal Upon Animal

The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy.

Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d'animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals.

Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins.

This game, intended for children, is equally popular with adults.