Dice Rolling

Rifter: 44

The Rifter® #44
Monster Spectacular

The Rifter® #44 is a pinup issue of a different type, as Palladium artists and writers conspire to create the best (as in most gruesome and dangerous) monsters for your gaming enjoyment. It is similar to the Swimsuit Issue except the "pinups" will be horrible, hellspawn monsters from across the Megaverse®.

The Rifter® is your doorway to unlimited imagination and numerous Palladium role-playing worlds. It offers new heroes, powers, weapons, magic and adventure for your games. It presents new villains, monsters and dangers to battle, and new ideas to consider.

A gallery of MONSTERS from across the Megaverse®.
Art by Palladium fan favorite artists.
Written by Palladium fan favorite writers.
The latest chapter of Hammer of the Forge™, fiction.
News, coming attractions and more.
96 pages.

Grind

Suspended just above a lake of seething magma, this flamescorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title.

The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on
the prize, these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your
team with devastating weaponry, and get ready to stake your claim to glory. For the next hour, you’ll be calling all the shots as you vie for total domination of this metal-on-metal contest.

Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines.

The Grinder is about to drop. Stoke your fire and brace for battle!

Rifts: Adventure Guide

A step by step guide to creating and running Rifts® adventures (and role-playing games in general).

A how-to manual by Kevin Siembieda plus viewpoints, suggestions and additional material by other Palladium Game Masters, including Erick Wujcik, Wayne Breaux Jr., and Bill Coffin. Real life playing experiences and lots of examples are presented.

Over 200 adventure ideas (101 adventure ideas for North America, 32 'Burb adventure ideas, plus 10 other adventure ideas, 47 Archetypes, random tables and examples).

Where to find ideas and how to build them into adventures.
Game Master tips on structuring and running adventures.
Creation rules for towns, cities and mercenary companies.
Rules for creating secret organizations and traveling shows.
Archetypes for building characters and creating adventures.
The 'Burbs - more details than ever before.
Apocalyptic Earth - towns, barbarians and Dark Age myths.
The Rifts - different types and effects presented in random tables.
Game Master tips galore by Kevin Siembieda and others!

192 pages.

Rifts: Merc Ops

More from the imaginations of Pat Nowak and Carmen Bellaire, presenting criminals, desperadoes and fugitives wanted by the CS and other authorities, each an opportunity for adventure and action.

Weapons, equipment galore, including items from Golden Age Weaponsmiths, Northern Gun, and Magefire.
Villains and rogue mercenary companies.
Tolkeen fugitives and the falsely accused.
NPC villains and adventures galore.
Written by Pat Nowak and Carmen Bellaire.

160 pages.

Palladium Fantasy Role Playing Game

A complete role-playing game set in a unique realm of high fantasy and epic adventure that has thrilled fans for decades. All the fantasy elements you'd expect are there, but spun in ways that you may not expect. Magic has replaced science. The elder races of Dwarves, Elves and Titans have given way to the rise of humanity and the Wolfen Empire. Meanwhile the monster races - Goblins, Orcs, Ogres and Trolls - lay claim to the Old Kingdom, from which they launch their pillaging raids. And that's just the beginning.

13 different races available to player characters, from human to Wolfen, Changeling, Elf, Dwarf, Ogre, Troll, Goblin, and many others.
25 Occupational Character Classes to select from.

Magic unlike any you've ever seen before.
300+ Wizard and Warlock spells.
80+ psionic powers.
40 magic items plus magic potions, powders and fumes.
20 Curses and magical Faerie Foods.
The Summoner and the circles of power and summoning at his command.
The Diabolist and his Runes, Wards and Power Words.
The Mind Mage, Psi-Mystic, Psi-Healer and Psi-Sensitive.
Poisons, herbs, potions and magic components.
Men at arms with punch and power.
Holy Swords and Rune Weapons.
100,000 years of history.

A complete game with all the rules you need to play (additional sourcebooks, characters, abilities and settings optional).
336 pages.