Dice Rolling

Liar's Dice

Liar's Dice is a dice game where each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

As a public domain dice game there are a number of variants or similar games called Liar's Dice. This includes one that is often played with Poker Dice, and differs from the marketed versions in that players only declare on their own hand's value (as opposed to all dice being in play), using poker-hand values.

Bin'Fa: The Tao of War – The Game of Oriental Strategy and Conquest

This latest version of Bin'Fa: The Tao of War has many changes from those familiar with its previous incarnations (Hexagony, Bin'Fa), such as the addition of the General; Vortexes that allow you to traverse the board in one move, appearing where east expected; rule changes governing the gathering of supplies, and the separation of the original hexagon shaped game board into six separate game board sections which offer almost limitless possibilities for new terrain each game.

In Bin-Fa, armies move over a landscape that is different each game. A player controls at least one but can control up to three armies per game. You can use the board sections to create inlets, peninsulas, isthmuses, lakes, and more. Adding vortex and terrain markers allows you even more control over the layout of the game board and how it will be traversed. Your ability to take advantage of the layout of the battlefield is crucial to victory and defeat.

Each army is made up of 12 Army Units, one General, and one Supply Pawn. At the start of your turn, you must decide if you are going for supplies or moving your army. On taking possession of the dice: first see if any of your Army Units are in danger and if so, respond defensively; second, see if any of your opponent's Army Units are vulnerable and, if possible, attack; third, if neither of these choices applies, go for supplies. Sun Tzu says: "Do not move without considering all the possibilities. Move always with a clear purpose."

The rules for movement of your army allow you to simulate many strategies from the ancient battlefield. Even “cavalry charges” are possible—where a unit dashes across the board to attack an enemy position. Your mission is to surround and eliminate enemy Army Units until only your Army is left, leaving you the victor.
Deals and alliances can be made in the open or in secret. But only one commander can emerge victorious: knowing when and with whom to form alliances and when to break them can sometimes determine who wins and who loses.

Snug as a Bug in a Rug

All the colorful bugs love to play under the rug! Help all of the bugs get snug under the rug before the 3 stink bugs stink up the place! In other words, the object of the game is get all the colorful bugs under the board before the 3 stink bugs are on top of the board.

There are three levels of play involving matching attributes: simple colour matching; roll and find a match on a spinner then a matching bug; and using a spinner only match the bug with two attributes. Each time a bug match is found it is slipped under the board. If there is no match a stink bug is placed on top of the board. Keep taking turns until either all the bugs are under the board or 3 stink bugs are on top of the board.

Contents: 24 bright bugs, three stink bugs, a die, instructions for three game levels and a game board with a built-in spinner.

Camel Up: Super Cup Expansion

Camel Up: Supercup includes four modules for the Camel Up base game.

Overview:

Module 1, which includes the longer Race track and the new Supporting dice, makes for a longer and more exciting game, as Camels may move twice per Leg now. Also, you may spice this module up with an additional action.

Module 2 includes the Photographer and gives rewards for correctly predicting the movement of Camel stacks.

Module 3 introduces bets on positions, which makes betting more flexible.

Module 4 introduces Betting Partnerships, which allow players to cooperate more openly in games with 6 or more players.

Favor of the Pharaoh

In ancient Egypt, even a lowly peasant could seek an audience with the Pharaoh, and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society, gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence, a final contest occurs for the Pharaoh's favor.

Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game.

Favor of the Pharaoh includes more than one hundred tiles, over twenty standard and custom dice, dozens of bonus tokens, level bars, locking pyramids, and more. With so many combinations of level bars and tiles, no two games will ever be set up the same!