Dice Rolling

Pathfinder Module: We B4 Goblins!

All goblins have to start somewhere!

As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!

But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?

We B4 Goblins is an adventure for four goblin characters just beginning their careers of mischief and mayhem, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place in Brinestump Marsh and the surrounding areas of Varisia in the Pathfinder campaign setting, and serves as a prequel to We Be Goblins!, We Be Goblins Too!, and We Be Goblins Free!, Paizo's popular 2011, 2013, and 2015 Free RPG Day adventures!

Pathfinder Roleplaying Game: Core Rulebook

Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:
-All player and Game Master rules in a single volume
-Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
-Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
-Streamlined and updated rules for feats and skills that increase options for your hero
-A simple combat system with easy rules for grapples, bull rushes, and other special attacks
-Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
-Hundreds of revised, new, and updated spells and magical treasures
-Quick-generation guidelines for nonplayer characters
-Expanded rules for curses, diseases, and poisons
-A completely overhauled experience system with options for slow, medium, and fast advancement
... and much, much more!

Burning Empires

An epic science fiction roleplaying game based on Christopher Moeller’s critically acclaimed Iron Empires graphic novels, designed by award-winning game designer and author of the Burning Wheel, Luke Crane.

BURNING EMPIRES uses the Burning Wheel system as its core and expands it to encompass the sweep of stories that decide the fate of worlds! In this game you will find mechanics for ingenious technology, subtle infiltration, fiery revolution, searing debate, blazing firefights and strategic warfare.

The player characters are the protagonists in a story that will decide their own fate, the fate of their loved ones and friends and the fate of their very world. It is a trial of conviction and belief. To save all that you hold dear in BURNING EMPIRES, you must pass through the fire.

And you will be changed.

AWARDED BEST LICENSED RPG of 2006 BY KEN HITE!
Won the ORIGINS AWARD FOR BEST RPG 2006

Colosseum

In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.

As commanded by the Emperor, the greatest celebration in Roman history has continued unabated for 99 days. All of Rome has borne witness to the grandest spectacles the empire has ever seen— all to commemorate the opening of the Amphitheatrum Flavium, the Colosseum.

Tens of thousands have flocked to the city to experience the sight of a hundred gladiators in battle...rare and exotic animals prowling the arena floor...and to hear and see the greatest musicians and entertainers from throughout the empire. But these events have only been a prelude to today — the closing finale! As a master impresario you have prepared for this moment your entire life. Titus himself has taken his seat in the Emperor’s Loge. At the drop of his hand, the final spectacle will begin. Your moment in the sun has come...

Sagrada

Draft dice & use the tools-of-the-trade to carefully construct your stained glass window masterpiece.

Each player will build a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other.

Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts 2 dice.

Special tools can be used to help you break the rules by spending skill tokens -- however, once a tool is used, it then requires more skill tokens for the next player to use them.

Scoring is variable per game based on achieving various patterns and varieties of placement... as well as bonus points for dark shades of a particular hidden goal color.

The highest scoring window artisan is the winner!