Dice Rolling

Cootie

Players race to construct a plastic bug, rolling a die to see which piece they get to add.

The Hennepin History Museum states that the first Cootie game was designed by William H. Schaper in 1949. However, Schaper's game was not the first based upon the insect known as the "cootie". The creature was the subject of several tabletop games, mostly pencil and paper games, in the decades of the twentieth century following World War I.

In 1927, the J. H. Warder Company of Chicago released Tu-Tee, and the Charles Bowlby Company released Cootie; though based on a "build a bug" concept similar to Schaper's, both were paper and pencil games.
Schaper's game was the first to employ a fully three dimensional, free-standing plastic cootie.

Known in Australia as Creepy Critters and in the UK as Beetle Drive.

Lord of the Fries

Game Synopsis: Lord of the Fries is a thematic sequel to Give Me The Brain!. It takes place at the same restaurant, has the same cast of characters, and requires roughly the same equipment. But the game is entirely different.
Players choose orders (sometimes randomly, sometime not) from the figuratively colorful Friedey's menu, and try to fill them with cards from their hands. Some orders are easy, like the Cowabunga. One Cow Meat, one Bun. Some are a little harder, like the Chickabunga Conga: same as a Chickabunga (Bird Meat plus Bun), plus Fries and a Drink. Sound easy? Now try your hand at a Lord of the Fries, a Meat Munch, or the infamous Patriarch (Fish Meat, Cheese, Bun, Fries, Drink, and the oft-maligned Strawberry Pie).

Awards

1998 Origins Award Nominee: Best Traditional Card Game
2003 Listed in GAMES Magazine's GAMES 100

Online Play

GameTable Online (free, multiplayer, real-time)

Versions

1998 cardstock version (out of print)
2003 Special Edition (color) as Lord of the Fries De-lux
2008 Third Edition (color)

Third Edition card count - 12 Drink, 12 Bun, 12 Fries, 12 Veggies, 12 Cow, 10 Bird, 8 Cheese, 8 Sauce, 8 Fish, 4 Pie

Fish Cook

Fish Cook is a simple Euro-style board game in which players take the role of chefs. The game is divided into several "days" that have two parts: Morning and Evening. In the morning, players buy ingredients from the fish market and farmer's market; in the evening, they cook recipes and earn money. The strategy revolves around buying ingredients as cheaply and efficiently as possible, in addition to stealing the good ideas of your fellow chefs.

EPOCH

EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session.

“I have been enthralled by EPOCH. This is a totally new way to run roleplaying games and is extremely satisfying... EPOCH has already improved the quality of my roleplaying and storytelling. I have complete confidence that it can do the same for you. Give it a try.” - Roleplayers Chronicle

“It will make you uncomfortable at times and force you to make the hard decisions. In the end, it delivers what it promises. You will get a unique horror experience that you will remember, and at the end of the day, that's all that matters.” - MadMindGamer

There will be blood… EPOCH is a game of survival horror, and much like a movie, not all of the characters can expect to survive until the final scene. Unlike many other games, EPOCH players have complete control over the fate of the characters. They may know the rules of the horror genre, but who becomes a victim, and how, is different every time.

There will be drama… EPOCH rewards interesting character play with increased chances of character survival. Players are not just the protagonists, but also act as the audience who hold the fate of all the characters in their hands. Using a simple, flexible, character creation method, players shape their back story to reveal interesting facts and surprising twists.

There will be a reckoning… EPOCH assumes a high level of character competence. Skills and abilities are streamlined, placing the focus back on the characters’ story and the personal impact of the horror. But victory is never assured; evil may prevail, and the true cost of the horror is never fully revealed until the final credits roll.

WHAT’S INSIDE:

-Strategies and techniques to overcome main challenges of running a genuinely tense and suspenseful horror game.
-Simple, card-based mechanics that let the players make the crucial decisions about the fate of the characters.
-Three complete scenarios, each reflecting a different style of horror movie, intended to be run in a single session of play.

Nominated for 3 ENnie Awards including Best Rules, Best Electronic Book and Product of the Year.