Children's Game

Bug Hunt

In Bug Hunt, players want to collect matching bugs to complete their collection.

At the start of the game, they construct the bug shrub and fill it with all manner of bugs. Then, they reach in through the shrub's tunnel opening to try to grab theirs — but they have to watch out for the other players' bugs as well as the white ones, who are known to bite any hand that tries to grab them. The first player to finish their collection wins.

Dream Catcher

There is nothing worse than a nightmare to spoil a good night’s sleep! In Dreamcatcher, use your observation skills to choose the best cuddly toy that will fully cover the disruptive nightmare.

Dreamcatcher is a board game for the aged 4 years and up. Dive into your dreams and each on your turn, choose the right cuddly toy to fully cover the nightmare’s shape. But observe closely because the smaller your cuddly toy is, the more it will bring you Dream tokens to fill your cloud!

To win the game, be the first player(s) to fill your cloud.

A cooperative variant for the aged 3 years and up is included in the game box.

—description from the publisher

Happy Feet Two: Hold on Erik

From the box: Young Erik (from the film Happy Feet Two) is sitting on top of a wall of ice. On your turn use one of the fish pushers to carefully poke out one of the blocks. Got one? Good!

As the game continues it gets harder to find blocks that are easy to push out. And, on someone's turn (we hope not yours!) Erik will come tumbling down.

Contents:
Wall frame
44 blocks
Erik figure
2 fish pushers

Castle Flutterstone

Quick! Into the old stone castle!

An exciting race for the Magic Cup is about to start in Burg Flatterstein, but beware as the mysterious ruins are littered with obstacles and odd surprises. With a little luck and some skill with flapping bats to the right places, children will find the fastest route to their destination.

Players take turns using the "catapult" to launch cloth bats at the game board. Depending on where the bat lands, the active player may move 1-2 spaces. If they land in the moat, they must take a Ghost card. The Ghost cards have various effects that can either help the player, or hinder their progress. The first player that is able to get to the top of the castle wins the game, and gets the golden bat trophy!