Card Game

First Contact

An exceptional party game where imaginary ancient Egyptians are trying to overcome the language barrier with… Aliens.

In each turn Aliens would draw weird symbols, trying to explain which earthly items they’d like to collect. Puzzled Egyptians are to figure out what this could mean. On top of that, Aliens compete for being the first to grab the souvenirs and fly back home, while each human wants to be the best at learning the Alien language!

«First Contact» is perfect for associative-deductive games lovers. The unique theme adds even more fun to the game process, and every setup gives players new puzzles to solve. Incredibly good time guaranteed!

Marvel Villainous: Infinite Power

Dominate the Marvel universe as an iconic comic book villain! Each villain follows a unique path to victory; each uses different abilities to face other villains and mighty heroes from across the universe. Choose Thanos, Hela, Ultron, or two other villains to be announced soon and fulfill your dark destiny!

In Marvel Villainous: Infinite Power, players move their villains to different locations within their domain, carry out the actions there, and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability, making them even more formidable as more specialty cards are played. With beginner and advance options, this game is an adventure for the whole family!

—description from the publisher

Smash Up: Marvel

The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience.

In Smash Up: Marvel, players smash up two groups of Marvel characters, such as the vigilant members of The Ultimates or the criminal masterminds HYDRA, to take over bases and score the most victory points. Mix and match the different decks of heroes and villains to see which combinations can best defeat the others! This game allows for fans to create stories that have never existed in the Marvel universe. What combo will you choose?

The Batman Who Laughs Rising

From the Dark Night Metal comic series, the evil hybrid of Batman and Joker — The Batman Who Laughs — is determined to unleash the Dark Knights and Barbatos on Prime.

In The Batman Who Laughs Rising, a passage from the Dark Multiverse has allowed the most dangerous evildoers to infiltrate Gotham City, and these Dark Knights alongside their menacing leader are eager to do their worst to the city.

Players roll dice and work together to save the multiverse, starting with one of four starting heroes — Wonder Woman, Green Lantern, Hawkgirl, or Batman — and recruiting allies such as Harley Quinn, The Flash, and Cyborg, whose skills can complete objectives or help recover what is lost to darkness. Take out villainous versions of Batman such as The Merciless, The Dawnbreaker, The Murder Machine, and more before facing off with the psychotic Joker-ized antagonist himself, who's represented by a custom-sculpted, full-color figure who commands a fistful of chained Evil Robins!

The Game: Face to Face

The Game: Face to Face features gameplay similar to The Game with players laying down cards from their hand in ascending and descending piles, but now the game is limited to two players who are competing to get rid of their cards first. You want to win on your own, but to advance, you must inevitably help your opponent...

On your turn, you’ll play at least 2 cards from your hand of 6. The twist comes from where you can play them. Of course, your own ascending and descending piles are fair game and follow the normal rules of The Game.
But exactly once per turn, you can play a card on one of your opponent’s piles, breaking all rules. This ultimately helps them out, as it pushes whatever pile you played on away from its upper limit.