Card Game

Blabel

Blabel is a cooperative game in which players speak different fictional languages and have to learn to understand each other in order to build the Tower of Blabel together.

Each player gets a dictionary, made from 3 cards, that teaches them how to say the 10 words of the game in their unique language. These words are 4 materials, 4 objects to build, "yes", and "no". Then, each turn, the foreman tries to explain to the other players what they need to build. However, they can only speak the languages of the game.

The players' ability to notice similarities between their languages and remember one another's words will determine whether they manage to build the Tower of Blabel before they run out of turns.

But things are not always that peaceful in Blabel. You'll be facing earthquakes, hurricanes, floods, and fires, so build a resistant tower, or it'll be destroyed by these forces of nature.

—description from the designer

Aggretsuko: Work/Rage Balance

Your goal in Aggretsuko: Work/Rage Balance is to get out of work as quickly as possible — that is, to rid yourself of all cards in your hand. The game lasts five workdays (i.e., five rounds), and whoever has the lowest score once the weekend arrives wins.

The deck consists of 86 cards, with two cards each numbered 1-10 in four suits, along with three 11s, two 12s, and one 13. Each player starts with a hand of thirteen cards. The leader of the round plays a combination of 1-5 cards, then each subsequent player can play the same number of cards but of a higher value or pass. Once all but one person has passed, the cards are cleared from the table, then the last player to play leads something else.

Once per round, when you pass, you can rage, placing your rage card on a card that's currently on the table. When these cards are cleared, you can place the claimed card in your hand.

Note that a "Rainbow Bomb" — four consecutive cards with each suit represented — can be played on your turn no matter what's currently being played, and this can be beaten only by a higher Rainbow Bomb.

When one played voids their hand, the round ends. Everyone with cards in hand then scores 1-3 points per card based on how many they have, then you shuffle for a new round unless the weekend is here.

Happy Little Dinosaurs

Lately, it feels like we’re all just dinosaurs trying to avoid the falling meteors. In this game, you’ll try to dodge all of life’s little disasters. You might fall into a pit of hot lava or get ghosted by your dino date, but the dino who survives it all wins the game!

In Happy Little Dinosaurs, the first person to reach 50 points, or be the last Dinosaur standing, wins the game! During each round, you’ll flip a Disaster card featuring a Natural, Predatory, or Emotional disaster. Each player will play a Point card in hopes of collecting points and avoiding the disaster.

You will work to avoid all of life’s little disasters and laugh as they happen to your friends. If you collect 3 Disaster cards of the same type OR 3 different types of Disaster cards, you will be out of the game. Point cards feature weapons, trinkets, and good luck charms that you use to collect points and avoid disasters. Each card has a point value between 0 and 9 that you will use when scoring a round. You can use Instant cards at different points during the game to tip the odds in your favor or save your Dinosaur from certain death.

Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. Player boards include your Dinosaur's traits, an Escape Route you use to track your score, and a Disaster Area where you will collect Disaster cards. You'll move your Dinosaur meeple along the Excape Route on your player board to track your score. Will you successfully dodge the disasters or get eaten by a prehistoric whale? Only the cards can decide.

Summer Camp

Find your cabin assignment, wring out your swimsuit, and relive the days of canoeing, friendship bracelets, and s'mores with Summer Camp, a competitive deck-building game in which players race to earn merit badges and collect the most experience points to win. Each player has their own deck of cards to play, and as the game progresses you add new cards to your deck to make it even stronger.

Summer Camp differs each playing as the game includes seven different merit badge decks along with the base deck: adventure, arts & crafts, cooking, friendship, games, outdoors, and water sports. Each game uses three merit badge decks that can be mixed and matched for unique gameplay scenarios.

To win, players must earn the most camp experience points, points that are gained by claiming merit badges, advancing your pawns along the merit paths, and buying cards. Devise your strategy, build the best card combinations to outplay your opponents, and rule the summer as the ultimate camper!

Wizard School

Wizard School is like normal school, except it's a card game where you have to carefully manage your abilities and resources to make sure that you don't flunk out of the most prosaic magical academy in all the world.

Wizard School is a cooperative card game in which 2-5 players take turns at passing tests, besting monsters in the most epic group project of all time. And yes, you are graded cumulatively. When one of you fails, you all flunk out.

Difficulty and length of games can be managed by choosing from among 20 different graduation cards, which helps ensure that each game is a new experience.

Your goal may be to graduate, but you can’t let the monsters overrun the school. As they pile up, you’re forced to use your magic just to stay alive, and you may have nothing left to pass the Graduation Milestones. If you reach an F (on the Graduation Card), it’s Game Over.