Card Game

Double Some'R'Set

Double Some 'R' Set is a trick-taking game that uses a unique deck of 50 cards. The card suits are fractions (ex. 1/2, 10/12, 5/6, 3/8, etc.) with the mid-cards (6/12, 5/10) also being worth extra points.

Double Some'R'Set is best played with partners (like in Spades).

The object is to bid on how many points you and your partner will take. There are 24 available points, 12 from the available tricks and 12 from available points.

Bidding goes around the table once where the players bid for the two card blind. High bid takes the blind and decides which suit (fraction set) will be trump.

Like in many trick taking games, and if you make your hand, you get the points. If you do not, you are set, hence the name (as they say in the rules) Some "r" set.

See also:
Some'R'Set - 28 card version

Trains: Rising Sun

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 2 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!

Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!

Integrates with Trains

Tripoley

A standard deck playing card game played with a special layout (or board) and poker chips. It is a modern version of the game of Poch. Each hand has three phases: "Hearts", "Poker", and "Michigan Rummy". All cards are dealt out, including one extra hand which remains unseen. Players place chips in the spaces for the special combinations on the playing mat/board, the "Poker" pot, and the "Kitty". The first phase pays off for holding certain cards or combinations (that match the combinations on the playing layout/board). The second phase is a hand of poker; each player selecting five cards from his hand to play. A hand of Poker betting takes place, with bets added to the "Poker" pot, and the winner wins the "Poker" pot. In the third phase, players play a slight variation of the game of Michigan (similar to Fan Tan), and the first to go out wins the chips in the "Kitty".

The book Games We Play pictures a version of Poch published in ~1830 in Nuremberg by Verlag Fr Scharrer. From this illustration we can see the evolution of Pope Joan to Poch, which was further refined into the Tripoley we see today.

This game is a Public Domain game known as Michigan Rummy. This name comes from the third phase where the standard deck playing card game of Michigan ("Stops Family") is played. Michigan Rummy should not be confused with the game of 500 Rum and its variation called Michigan Rum from the Rummy Family.

Re-implements:

Pochspiel

Also see:

Michigan Rummy

Fact or Crap

Basic trivia game where players try to figure out if a statement is a Fact, or just a load of Crap.

The players take turns being the Reader in a clockwise direction.

After the Reader has read the first question, the other players have to decide as fast as they can whether the answer is Fact or Crap. The players indicate their answer by putting face down either their Fact Answer card or Crap Answer card. The Reader then determines which player was the first to put their Answer card down. Once all of the Answer cards are down, the player who was first to answer turns over their Answer card. If the answer is correct, they receive 2 tokens from the middle pile. The Reader will then ask everyone to turn their Answer cards over. All other players with the correct answer will receive 1 token. All players with the wrong answer (including the player who puts their Answer card down first) will have to put 1 token back in the middle pile.
The Reader’s turn is complete when all 3 questions have been read. The Question card is then returned, face down, to the bottom of the Question card pile.

During the game you will randomly draw Rush Hour cards. The Reader who picks up a Rush Hour card may nominate any player to answer the Rush Hour questions. Once the nomination has been made, the egg timer is turned over and the Reader begins to read the questions. The aim is to have all 5 questions asked and answered within the time limit so that both Reader and the answering player have a chance to win as many extra tokens as possible.

There are two ways to win Fact or Crap.
- The game ends when all tokens from the middle pile are gone. Players then count up their tokens. The player with the most tokens is the winner, proving they know the most Fact or Crap!
- In the event that all players but 1 have lost their tokens, the remaining player is deemed the winner.
If at any time during the game a player loses all of their tokens, s/he is then out of the game.

Re-implemented as:

SpongeBob SquarePants Fact or Fishy DVD Game

Sheriff of Nottingham

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.