Card Game

Illusio

1896: As the pioneers of magic compete against each other to amaze the public, the most spectacular magic show of all times will soon happen and YOU want to win it! To achieve that, you'll portray one of the ten magicians in competition and challenge your competitors with prestigious tricks.

Illusio is a card game about mentalism, close-up tricks, illusions and other examples of magic at the end of the 19th century when the magic arts held as much science as mystery. Which one of the great magicians trying to become Master of Illusion are you going to be? Savano the splendid one who controls the animals? The astonishing Shaozu who controls matter? Or the hypnotic Miss Dominated who subjugates the crowd?

Smash Up: Monster Smash

Smash Up: Monster Smash consists of four new factions for Smash Up: vampires, mad scientists, werewolves and giant ants. Tremble before the power of the ants!

Vampires gain power as they destroy your opponents' minions
Mad Scientists have released death in the form of powerful creations and can empower various minions
Werewolves have explosive power to beat down opponents
Giant Ants work as a great hive mind, spreading their power around as necessary to ensure their atomic-age victory

Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time.

Integrates with:

Smash Up

Ninja Burger

Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option.

This hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Hone your skills. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .

Reimplemented by:

Ninja Burger: Secret Ninja Death Touch Edition

Miskatonic School for Girls

Miskatonic School for Girls is the first deck-building game in which you get to build your opponent's deck. This unique feature creates a totally different play dynamic from other deck building games.

MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together!

During your turn, you'll buy your new friends with friendship points and use nightmare points to send faculty after the rival houses. Eventually, those Faculty will end up in a player's hand, where they will hold class, teaching your innocent students about the horrors around them. This has a detrimental effect on your house's sanity.

Due to the overwhelming power of the dark truth, it's just a matter of time before your house goes completely bonkers. The last house left with any sanity wins!

Odin's Ravens

Each morning Odin sends the ravens Hugin and Munin to race over the world of Midgard and report back what they have seen. The first to return wins Odin's favor, but any cunning corvid has a few tricks in store and these are the two most brilliant birds in Middle Earth.

Odin's Ravens is a two-player card game in which two ravens race across separate tracks, the tracks being comprised of domino-style landscape cards that feature different types of land. Each player has his own deck of cards, using them to match cards to the land types in front of his raven and advance the raven toward the end of the flight path. Odin Cards allow a player to take special actions, such as rearranging the track of landscape cards or impeding the other player's raven. During play, each player can create an auxiliary stack, playing cards from the hand now to set up plays in the future.

The round ends when a raven reaches the end of the flight path, and that raven's player scores points equal to the distance separating the two ravens. In addition, whoever has played more cards to the "Magic Way" during the round – a separate playing area in which players may play a particular type of card – wins three points. The game lasts multiple rounds until one of the players reaches a total of twelve or more points and wins!