Card Game

Eminent Domain: Microcosm

The galaxy just got a whole lot smaller...

Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm!

Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply, then you either play a card and carry out its instructions, or pick up your discard pile to refill your hand. Each card also has a scoring condition on it, and to win you'll want to maximize those conditions.

As in the grandfather game Eminent Domain, actions you take can be "boosted" by revealing other cards sharing the same icon. Colonize and attack planets, do research, and take advantage of politics to score the most influence by the end of the game!

Legendary: A Marvel Deck Building Game

Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.

Monty Python Fluxx

Monty Python themed version of Fluxx. The random and chaotic nature of the Fluxx engine makes it a perfect vehicle for the crazy world of Monty Python!

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.

The card mix focuses on Holy Grail with other references added from Flying Circus and other Python material. For example, one win condition card might require you have to have the Knights who Say Ni and a Shrubbery card face up in front of you.

Part of the Fluxx series.

Killer Bunnies and the Quest for the Magic Carrot

Killer Bunnies is a funny and satirical non-collectible, expandable card game. The new Epsilon Edition Starter Deck comes with a bonus Yellow Booster Deck. This game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the table.

The object: Collect as many "Carrots" as possible, hoping that one of them is the randomly predetermined "Magic Carrot". In doing so, you must keep your bunnies alive as long as possible, while eliminating your opponents' Bunnies because once all the Carrots have been claimed you must have a living Bunny to win.

The problem: Your opponents are armed with outrageous weapons (from level 1 weapons such as a "Kitchen Whisk" to level 12 weapons such as the "Nuclear Warhead") and you must roll higher than these levels to survive.

Use cards to defend your Bunnies, such as the hilarious "Magic Spatula" or other special cards, or use a "Feed The Bunny" card to force your opponent to buy cabbage and water (if they have the money to do so...)

Your opponents, as the back of the box quotes, "will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!"

The game includes 165 cards (including the Blue Starter Deck and Yellow Booster Deck), 36 small cards, 6 twelve-sided dice, & Instructions.

Expanded by:

Killer Bunnies and the Quest for the Magic Carrot RED Booster
Killer Bunnies and the Quest for the Magic Carrot VIOLET Booster
Killer Bunnies and the Quest for the Magic Carrot ORANGE Booster
Killer Bunnies and the Quest for the Magic Carrot GREEN Booster
Killer Bunnies and the Quest for the Magic Carrot Twilight WHITE Booster
Killer Bunnies and the Quest for the Magic Carrot Stainless STEEL Booster
Killer Bunnies and the Quest for the Magic Carrot Perfectly PINK Booster
Killer Bunnies and the Quest for the Magic Carrot Wacky KHAKI Booster
Killer Bunnies and the Quest for the Magic Carrot: Ominous Onyx Booster
Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster
Killer Bunnies Bunny Blanks #1
Killer Bunnies Bunny Blanks #2

Monster Town

Ever dreamt that you were fighting monsters in a B-grade horror film? Maybe you had just encountered Monster Town.

Monster Town is an action/adventure card game which places each player in control of their very own gang of classic horror movie monsters. Each gang needs to survive monster bites, fallen angels, parasitic demons, deadly weapons and ferocious gang warfare.

Conquest of Monster Town is achieved by wiping out all opposing gangs or by being the first player to collect 10 conquest points by capturing locations and killing opposing gang members.

Each successful battle brings you closer to claiming victory in the End Game finale, where all surviving gangs compete for control of Monster Town in one last free-for-all battle until conquest has been achieved.

The hair on the back of your neck will raise as you feel the breath of a werewolf stalking you from behind. Your heart will race as a blood-thirsty vampire attempts to control your mind. Your legs will turn to jelly as you are ambushed by a horde of zombies. Animal instincts will take over as you battle the human militia.

Monster Town is a game for 2 to 4 players sure to bring out your survival instincts no matter what gang you lead.