Card Game

Resistance: Avalon

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.

Game of Crowns

Description from the publisher:

Many will sit on a throne, but only one can wear the crown!

Long ago, the great Ruelen Empire was united under a single banner. In the aftermath of Ruele's Doom, the Empire was shattered, torn apart into nine houses each led by one of the Emperor's former council. The realm was thrown into bitter conflict as each of the nine houses vied for power over the others – each seeking to reunite the broken Empire under their rule. This conflict became known as the Game of Crowns.

In Game of Crowns, each player takes control of one of the nine noble houses. During the game, players can exchange cards and favors through diplomatic relations, or directly attack opponents through warfare in order to take what they want. It will take clever planning, skillful negotiation, and daring confrontations to gain dominance over your rivals and seize the crown!

The Game

Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways.

Each player starts with 6-8 cards in hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect to play is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97.

After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions.

Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge.

Waterworks

Play your cards to be the first to connect a correctly-aligned spout to your system of non-leaking pipes, of minimum-length or greater (varies with # of players).

Along the way, you can give leaky pipes to others, and use your limited (2) wrenches to fix your own leaks, or try to draw new pipes to replace the leaky ones.

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Dead Man's Treasure

Who will lift the most valuable treasure chests?

Generations of seafarers have spent their time searching for the fabled treasure, but none have managed to find it. But now Flint's old chart has turned up, on which the hiding places are marked. Multiple pirate ships simultaneously reach the island group in which the treasure chests are hidden. But the restless ghost of Flint is guarding the treasure. Who will be successful and recover the most valuable treasure chest?