Action Point Allowance System

Warhammer Underworlds: Nightvault

Warhammer Underworlds: Nightvault is an action-packed combat game for two players. Build your warband, construct your deck, and defeat your rivals.

Shadespire was once a city of wonder and magic, a mercantile metropolis whose rulers defied death, to the fury of Nagash. During the height of the city’s powers, rivals, thieves and would-be conquerors were locked away in the sprawling dungeon known as the Nightvault. After the city’s fall, Nagash broke open the chains that bound the shackled spirits within, giving them weapons to freeze the hearts of the living and enough memory of their torment to fill them with hatred and jealousy. The spectral dead delight in the chance to inflict this hatred upon the living, and the streets of Shadespire echo to the sounds of terrifying screams and cruel, mocking laughter...

The Game

In Warhammer Underworlds, you and your opponent pick a warband – 2 are included in this box – and build a deck of power and objective cards. After placing your warband on the hex-tiled game boards, you take turns making actions – movement and attacks – until 3 phases are played. Between actions, you can use the power cards to introduce effects and reactions that can swing the battle in your favour; building the best deck you can and using cunning to deploy these abilities at the perfect time is the secret to mastering the game and dominating your foe. Merely vanquishing your opponent’s warband does not guarantee victory – capturing objectives, standing your ground, making the best tactical choices and deploying the right cards at the right time will gain you the glory points you need to win!

Once you’re familiar with the rules, games will take around 30 minutes – you’ll always have time for a rematch.

In The Box

Everything you and a friend need to play games of Warhammer Underworlds is included in this box. Contained within:

A Stormcast Eternals warband – Stormsire’s Cursebreakers – made up of 3 push-fit, blue plastic miniatures (Rastus the Charmed, Ammis Dawnguard and the leader, Averon Stormsire);
A Nighthaunt warband – the Thorns of the Briarqueen – made up of 7 push-fit, bone-coloured plastic miniatures (The Ever-Hanged, Varclav the Cruel, the leader Briar Queen and 4 Chainrasps whom Nagash has not afforded the dignity of names). Both of these warbands are Easy To Build, with no glue necessary and a comprehensive, easy to follow construction guide;
A 32-page rulebook, including the story of Shadespire’s rise and fall, the opening of the Nightvault, the background of the 2 included warbands and all the rules you need to play – including new scatter mechanics, rules for resolving magic spells, and the use of lethal hexes, sections of game board that are fatal to those pushed in;
An 8-page quick start guide, covering the contents of the box, understanding your cards, movement and attacks, and playing your first game;
2 double-sided game boards, featuring hexes and objectives;
2 pre-built decks of power and objective cards – 96 in total – for use with the included warbands;
10 double-sided Fighter cards, providing the stats and information needed for the fighters in each warband at a glance;
5 attack dice, 3 defence dice and 3 magic dice;
11 double-sided objective tokens;
A scatter template;
30 wound tokens;
46 double-sided glory point tokens;
15 double-sided move and charge tokens;
15 Guard tokens;
8 activation counters.

Extra Rules

Warhammer Underworlds has an intense, fast and fun core ruleset, but the book contains a host of extras - new game modes, competitive and multiplayer rules:

Matched Play: designed for competitive play, this is a set of rules that level the playing field to the finest degree – perfect for fast, friendly rivalries and tournaments;
Multiplayer games: extra rules that allow you to combine 2 core sets of Warhammer Underworlds to create 3-or-4-player games, with clarified rules for resolving attacks and adjustments to victory conditions.

Also included is a glossary for quick and easy reference and a sample chapter of The Mirrored City, a Black Library novel set in Shadespire.

—description from the publisher

Horrified

The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends!

In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.

Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.

—description from the publisher

Recess!

French - German - Spanish

Recess!

A board game of pain and loss in a rough parochial school ...

Growing up is never easy ... especially in a rough parochial school where scores are settled on the playground. Between bullies stealing your lunch money, fights breaking out left and right, and schoolmates tattling to the ever-present nuns, a kid just can't catch a break ... or a kiss, as the case may be. Because you're a lover as well as a fighter, and all you really want is to steal a kiss from your sweetheart across the blacktop before the school bell rings and recess is over. The fact that you've bet the last of your lunch money on being the first do it makes it all the more risky. Of course, might makes right here on the playground. If you can't win your money back from the other kids, you can always beat it out of them.

Recess is a strategy board game for three to five players. Players each start with two boy figures and two girl figures on opposite sides of the grid-marked modular board, which is dotted with playground-themed obstacles. Children move like a rook in chess, while nuns move like a queen. A child that lands on a space occupied by another child starts a fight and takes a coin from him. Other children can break up a fight by landing on that same space, or tattle by landing on a nun's space. If a nun moves onto the fight space, the attacker is sent back to the entrance for detention. Finishing thirty of the minute-long turns marks the end of the game, or it ends immediately when one player's boy and girl figures meet on the same space while out of sight of the nuns. The resulting kiss earns two coins from each player, but to win you still have to end up with the most coins.

Kami-sama

A gentle breeze. The soothing sounds of a gently flowing river. The glow of the moon. A bountiful harvest. Basic human emotions such as fear and rage. Even death. They all have an unseen force guiding them. And while these forces work together to make the world what it is, they each aspire for influence over those who believe in them.

Kami-sama is a beautiful and intuitive strategy game set in rural Japan during the Edo period. Two to four players will assume the roles of Kami, the spirits of the land. Using a combination of asymmetrical player powers, area control, set collection, pattern building, and light card drafting, players will work to balance their Favor with the people and their connection to Nature in order to be crowned Kami-sama, the chief deity of the land.

Pandemic: 10th Anniversary Edition

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.

Pandemic is the first game in the Pandemic series.