Ticket to Ride Tournament!

Ticket to Ride Tournament!Ticket to Ride Tournament!

Calling All Tycoons for a Tournament of Champions!

One year ago, Spielbound celebrated its grand opening and what a journey it has been! Come help us celebrate the momentous occasion by crafting your own journey in a Ticket to Ride tournament. In the game of Ticket to Ride, players compete to build a network of train routes connecting various destinations. A mix of long-term strategy, quick tactical decisions, and just a bit of luck are all you need to win.

The tournament will be held Saturday, October 10th at 10 am. Any skill level of player is welcome and prizes will given not only for wins, but also for participation and good sportsmanship. There will be no cost for tournament participation other than the day pass or membership normally needed to play our games. Registration will be available at the door, but to ensure a smooth experience we ask you to please pre-register. Send an email to andrew@spielbound.org or call 402.763.8444 to RSVP. Think you have what it takes to be the next Vanderbilt, Pullman, or Gould? Sign up for the tournament today!

Werewolf Official League of Fun (W.O.L.F.)

Werewolf Official League of Fun

Think you have the skills to be the alpha wolf? Come join us every Thursday in October for W.O.L.F. (Werewolf Official League of Fun) starting at 8 pm!

Werewolf is a game of deduction and deception; only the sharpest minds and wits will come out victorious. Try your hand as an innocent villager, a lying werewolf, or one of the many other fun characters. After every game, players will get a point for participating, points for being on the winning team, and points may also be awarded for special accomplishments. Of course, a lot of fun will had along the way, not to mention prizes will be given out weekly and at the end of the month. So, what are you waiting for? All you need is a day pass or membership, some guile, and maybe the help of the full moon. Come join us Thursdays at 8 pm for a howling good time!

Spielmasons 'Power Barons' challenge!

Spielmasons 'Power Barons' Challenge!

Hi all!

The Spielmasons announce a new design challenge. The Spielmasons ‘Power Barons’ challenge is a component challenge in which the only requirement is that components from the 1986 Milton Bradley game ‘’ are utilized in the design.

In addition to our standard post-assessment scoring, entries will be scored on the proportion of Power Barons components that play a significant role in the design. All entries will be scored during our November 4th and November 18th meetings.

The winner of this challenge will have their version grace the shelves of the Spielbound library with their picture on the box!

Join the Spielmasons at our next meeting on September 23rd from 8PM to 11PM at Spielbound.


Encouraging social interactions for our students

I finally took the plunge last year and got a smartphone. It has had a big impact on my life. I now have my calendar wherever I go and can get back to students and colleagues that email me about classwork or professional development much faster. I am definitely a more efficient professional!

Smart phones are prevalent in today's social scene.Smart phones are prevalent in today's social scene.

Spielmasons Big Payback results!

Components for Floyd's 'The Big Payback'.

'The Big Payback' design challenge results!

Congratulations to Floyd Pretz and his design for winning Spielmason’s ‘The Big Payback’ design challenge! Floyd’s ‘Sidekicks Big Payback’ design and theme achieved the highest scoring in post-test assessments among a field of challenge entries.

From Floyd: Sidekicks Big Payback is a set-collection, hand-management, take-that, strategy card game that is all about one-upping each other. You are the sidekick flunky of a famous adventurer. She gets all the glory and the gold, and you don't get squat. Who washes goblin blood out of her clothes? You! Who is constantly refilling her mana vials? You! Who has to wash troll poop out her hair? You! You and your fellow squires all finally decide that enough is enough. Tonight you will get your … Big Payback.

Spielmasons Meeple Jam!

Spielmasons Meeple Jam!

This Saturday marks the inaugural Spielmasons Meeple Jam!

Where: Omaha Code School at 1258 S 13th St, Omaha

When: This Saturday, August 15th at 10 AM until around 8PM

What To Bring: Anything that you feel will assist in game design as well as some snacks/drinks

Details: A theme and mechanics for a design will be randomly generated on Saturday morning. Designers have until 5PM to create a game based on the theme and mechanics. Designers may work in groups or individually. At 5PM game testers will arrive to test the games and share in the snacking.

Who To Invite: A few people you know who can arrive at 5PM and be part of testing the games designed during this awesome event.

Please contact myself or Marcus Ross with any questions.



Gameplay in the Classroom

Prototype Meters for gameplay in the classroom.

Happy Summer, readers of Spielbound.org!

I hope that all of the teachers in the audience are recharging their batteries for next school year. But, if we're honest, many teachers are spending at least part of their summer making enhancements to their curricula. I'm no exception.

This summer I'm spending several weeks designing, writing, and building a game for my classroom. Why do this from scratch? I have several reasons that I want to share.

The beauty of incorporating gameplay into a classroom is that there is no one "right" way to do it, so long as a teacher has an educative rationale. Maybe you'll use a game purchased at a discount through Spielbound to help students keep their math proficiency sharp. Maybe you need a historical game to really help students do some deep thinking about the expansion of railroads during the Industrial Revolution or help them think about city planning. If a pre-existing game fits your objectives, go for it! Unfortunately, there aren't always games that fit all objectives and this is where I am taking matters into my own hands. This helps me target the exact ideas that I need to make good use of my curricular time, and also gives me the freedom to write the game with the needs of my own students in mind.

I have a few objectives in my science classroom that I'm trying to help students meet and exceed. The topic is global climate change, a set of required Nebraska State Standards for my science class. Students need to understand the wide body of evidence and ethical dilemmas surrounding the study of this scientific fact. I also want to use this as an opportunity to practice rich thinking in cooperation with their peers. Students can use those interactions to develop breadth and depth in their construction of understanding. Those are big goals, to be sure, but calculated risks are what drive really rich learning. I've already put about ten days in. So where did I start?

'The Big Payback': A new game design challenge from Spielmasons!

The Big Payback.

The Spielmasons are hosting a unique game design challenge open to anyone with an interest in designing a game. The challenge is called "The Big Payback" and here are the design specifications:

  1. The game must be titled "The Big Payback" and it must have a theme that fits the title.
  2. The game and all of its components must fit in this beautiful, aptly named, wooden box.

The box dimensions are 12" long by  8" wide  by  3.5" tall.

If you are interested in being part of the challenge, design a game based on the above specifications and bring it to a Spielmasons meeting during the month of July. Spielmasons welcomes all contestants (and anyone interested in testing the games) to be part of the testing for all challenge entries. The winner of the design challenge gets the "The Big Payback" box for their game!

Feel free to visit a Spielmasons meeting to learn more about the challenge and game design in general. All Spielmasons meetings are open to anyone with an interest in game design or to anyone who wants to test games in the process of being designed.  No experience necessary!

Spielmasons meet every other Wednesday evening from 8PM to 11PM at Spielbound. &Our next meeting is Wednesday, May 20th.

Trivia Night Comes to Spielbound!

Here are some of the trivia games available at Spielbound.

Q: What game, created in 1979, brings families together over dice, cards, and big slices of pie?

The answer, of course, is ! Spielbound is excited to introduce a new step in our mission to connect people with games. Starting on Wednesday, April 15th, groups of players will face off for trivia supremacy. Every Wednesday night, Spielbound staffer Greg Harries will host you through an eight-round trivia game. We’ll offer a $40 Spielbound Board Game Cafe gift card for the winner, and free day passes for second place. The gift card can be redeemed for drinks, snacks, day passes, or even memberships and board games!

We looked into a number of options for trivia games, and landed on , a group out of the Twin Cities that has trivia nights at over 30 different locations in MN—this will be their first Omaha site! They offer an eight-round quiz that is one of the most energetic, funny, and clever nights of trivia you'll ever experience. It will feature categories such as audio rounds, biography rounds, lightning rounds, and visual rounds, and players of all skill levels and topics will have something to contribute.


Delorean not included: a review of Temporum


Players: 2 - 5
Playing Time: 35 Minutes

A review by Scott Fish

Temporum is the latest entry from the legendary Donald X Vaccarino, a man whose games I have a... complicated... relationship with. Some of his games I have loved and have recommended to anyone who'll listen (Dominion and Kingdom Builder). But there are also games (Gauntlet of Fools, Pina Pirata) where I was upset for wasting my time on them. So when I was handed this game, I was cautiously optimistic. Which will this game be: boom or bust? Let's take a closer look.

Temporum is a 2–5 player game about time travel; you will spend your turns travelling to 4 different eras to change the future and secure your power in the present. The zones in each era are set up in pyramid fashion: the first tier has only one zone, but the fourth zone has four zones you can visit. The catch is you can only visit a zone if the timeline connects to it. Each time you change history in the past, you alter the future timeline and may move players in a future time to a totally different zone! You win when you have moved all of your crowns (influence) from the first era to the last era. Gameplay takes 25–45 minutes on average.

Recommended for:

Entry level to moderate experience players who are looking for a fast, lightweight game but also has solid game mechanics and tight finishes each time they play. Hardcore gamers or people who are looking for a cool time travel theme need to keep looking.